Karya, built on 2022-03-21T01:30:44 (patch 89d1651424c35e564138d93424a157ff87457245)
Safe HaskellSafe-Inferred

Types

Description

This re-exports especially popular types, since they are frequently mentioned in type signatures. Unlike most of the other modules, it's meant to be imported unqualified.

Synopsis

Documentation

type TrackNum = Int Source #

Index into a block's tracks.

data ScoreTime Source #

Score time is the abstract unit of time, and its mapping to real time is dependent on the score context. ScoreTime units can be negative, but blocks only display events at >=0 ScoreTime.

Instances

Instances details
Num ScoreTime Source # 
Instance details

Defined in Ui.ScoreTime

Read ScoreTime Source # 
Instance details

Defined in Ui.ScoreTime

Fractional ScoreTime Source # 
Instance details

Defined in Ui.ScoreTime

Real ScoreTime Source # 
Instance details

Defined in Ui.ScoreTime

RealFrac ScoreTime Source # 
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Defined in Ui.ScoreTime

Show ScoreTime Source # 
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Defined in Ui.ScoreTime

CStorable ScoreTime Source # 
Instance details

Defined in Ui.ScoreTime

NFData ScoreTime Source # 
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Defined in Ui.ScoreTime

Methods

rnf :: ScoreTime -> () #

Eq ScoreTime Source # 
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Defined in Ui.ScoreTime

Ord ScoreTime Source # 
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Defined in Ui.ScoreTime

Time ScoreTime Source # 
Instance details

Defined in Derive.Deriver.Internal

ToVal ScoreTime Source # 
Instance details

Defined in Derive.REnv

Methods

to_val :: ScoreTime -> Val Source #

ShowVal ScoreTime Source # 
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Defined in Ui.ScoreTime

ToVal ScoreTime Source # 
Instance details

Defined in Derive.Typecheck

Methods

to_val :: ScoreTime -> Val Source #

Typecheck ScoreTime Source # 
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Defined in Derive.Typecheck

TypecheckNum ScoreTime Source # 
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Defined in Derive.Typecheck

Pretty ScoreTime Source # 
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Defined in Ui.ScoreTime

Seed ScoreTime Source # 
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Defined in Ui.ScoreTime

Methods

to_seed :: Int -> ScoreTime -> Int Source #

Serialize ScoreTime Source # 
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Defined in Ui.ScoreTime

ApproxEq ScoreTime Source # 
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Defined in Ui.ScoreTime

Methods

eq :: Double -> ScoreTime -> ScoreTime -> Bool Source #

type TrackTime = ScoreTime Source #

This is also ScoreTime, but it's relative to the beginning of the track. I.e., UI events are all in track time, but when they get shifted and stretched as by note slicing they're no longer in TrackTime, but not yet in RealTime.

I'd like to make a type-level distinction because it's easy to get confused about whether a time has or hasn't been transformed, but when I tried it seemed like a big hassle since I'd really like for TrackTime to be a subtype of ScoreTime. I could do it with a phantom type, but it would change about a million type declarations. And since Events start in TrackTime but are then ScoreTime if transformed, they would also need a type parameter, along with probably a few other basic data types.

Unless I work up the courage to do that someday, the least I can do is document the difference with a type synonym.

data RealTime Source #

A concrete unit of time.

This must have negative values because it's used for signals, which are used for the warp map, which is oriented with zero at the note start. If a note wants to get the real time before it, it must look up a negative RealTime.

Instances

Instances details
FromJSON RealTime Source # 
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Defined in Perform.RealTime

ToJSON RealTime Source # 
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Defined in Perform.RealTime

Storable RealTime Source # 
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Defined in Perform.RealTime

Num RealTime Source # 
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Defined in Perform.RealTime

Read RealTime Source # 
Instance details

Defined in Perform.RealTime

Fractional RealTime Source # 
Instance details

Defined in Perform.RealTime

Real RealTime Source # 
Instance details

Defined in Perform.RealTime

RealFrac RealTime Source # 
Instance details

Defined in Perform.RealTime

Methods

properFraction :: Integral b => RealTime -> (b, RealTime) #

truncate :: Integral b => RealTime -> b #

round :: Integral b => RealTime -> b #

ceiling :: Integral b => RealTime -> b #

floor :: Integral b => RealTime -> b #

Show RealTime Source # 
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Defined in Perform.RealTime

CStorable RealTime Source # 
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Defined in Perform.RealTime

NFData RealTime Source # 
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Defined in Perform.RealTime

Methods

rnf :: RealTime -> () #

Eq RealTime Source # 
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Defined in Perform.RealTime

Ord RealTime Source # 
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Defined in Perform.RealTime

Time RealTime Source # 
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Defined in Derive.Deriver.Internal

ToVal RealTime Source # 
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Defined in Derive.REnv

Methods

to_val :: RealTime -> Val Source #

ShowVal RealTime Source # 
Instance details

Defined in Perform.RealTime

ToVal RealTime Source # 
Instance details

Defined in Derive.Typecheck

Methods

to_val :: RealTime -> Val Source #

Typecheck Function Source # 
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Defined in Derive.Typecheck

Typecheck TypedFunction Source # 
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Defined in Derive.Typecheck

Typecheck RealTime Source # 
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Defined in Derive.Typecheck

TypecheckNum RealTime Source # 
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Defined in Derive.Typecheck

Pretty RealTime Source # 
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Defined in Perform.RealTime

Serialize RealTime Source # 
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Defined in Perform.RealTime

ApproxEq RealTime Source # 
Instance details

Defined in Perform.RealTime

Methods

eq :: Double -> RealTime -> RealTime -> Bool Source #

data BlockId Source #

Reference to a Block. Use this to look up Blocks in the State.

The convention is that BlockId should name a block which is expected to exist, and the only way to create a BlockId is via create_block. The name of a block which is to be created is simply Id.

However, since the constructor is exported, this isn't rigorously enforced.

Unlike other Ids, block names have no restrictions, except no spaces. This is because they become note calls, and it's convenient to have arbitrary names for the same reason it's convenient to allow arbitrary characters in call names.

Instances

Instances details
FromJSON BlockId Source # 
Instance details

Defined in Ui.Id

ToJSON BlockId Source # 
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Defined in Ui.Id

Read BlockId Source # 
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Defined in Ui.Id

Show BlockId Source # 
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Defined in Ui.Id

NFData BlockId Source # 
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Defined in Ui.Id

Methods

rnf :: BlockId -> () #

Eq BlockId Source # 
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Defined in Ui.Id

Methods

(==) :: BlockId -> BlockId -> Bool #

(/=) :: BlockId -> BlockId -> Bool #

Ord BlockId Source # 
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Defined in Ui.Id

Ident BlockId Source # 
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Defined in Ui.Id

Pretty BlockId Source # 
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Defined in Ui.Id

Seed BlockId Source # 
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Defined in Ui.Id

Methods

to_seed :: Int -> BlockId -> Int Source #

Serialize BlockId Source # 
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Defined in Ui.Id

data ViewId Source #

Reference to a View, as per BlockId.

Instances

Instances details
FromJSON ViewId Source # 
Instance details

Defined in Ui.Id

ToJSON ViewId Source # 
Instance details

Defined in Ui.Id

Read ViewId Source # 
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Defined in Ui.Id

Show ViewId Source # 
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Defined in Ui.Id

NFData ViewId Source # 
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Defined in Ui.Id

Methods

rnf :: ViewId -> () #

Eq ViewId Source # 
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Defined in Ui.Id

Methods

(==) :: ViewId -> ViewId -> Bool #

(/=) :: ViewId -> ViewId -> Bool #

Ord ViewId Source # 
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Defined in Ui.Id

Ident ViewId Source # 
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Defined in Ui.Id

Pretty ViewId Source # 
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Defined in Ui.Id

Serialize ViewId Source # 
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Defined in Ui.Id

data TrackId Source #

Instances

Instances details
FromJSON TrackId Source # 
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Defined in Ui.Id

ToJSON TrackId Source # 
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Defined in Ui.Id

Read TrackId Source # 
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Defined in Ui.Id

Show TrackId Source # 
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Defined in Ui.Id

NFData TrackId Source # 
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Defined in Ui.Id

Methods

rnf :: TrackId -> () #

Eq TrackId Source # 
Instance details

Defined in Ui.Id

Methods

(==) :: TrackId -> TrackId -> Bool #

(/=) :: TrackId -> TrackId -> Bool #

Ord TrackId Source # 
Instance details

Defined in Ui.Id

Ident TrackId Source # 
Instance details

Defined in Ui.Id

Pretty TrackId Source # 
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Defined in Ui.Id

Seed TrackId Source # 
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Defined in Ui.Id

Methods

to_seed :: Int -> TrackId -> Int Source #

Serialize TrackId Source # 
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Defined in Ui.Id

data RulerId Source #

Instances

Instances details
FromJSON RulerId Source # 
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Defined in Ui.Id

ToJSON RulerId Source # 
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Defined in Ui.Id

Read RulerId Source # 
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Defined in Ui.Id

Show RulerId Source # 
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Defined in Ui.Id

NFData RulerId Source # 
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Defined in Ui.Id

Methods

rnf :: RulerId -> () #

Eq RulerId Source # 
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Defined in Ui.Id

Methods

(==) :: RulerId -> RulerId -> Bool #

(/=) :: RulerId -> RulerId -> Bool #

Ord RulerId Source # 
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Defined in Ui.Id

Ident RulerId Source # 
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Defined in Ui.Id

Pretty RulerId Source # 
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Defined in Ui.Id

Serialize RulerId Source # 
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Defined in Ui.Id