Game Reviews: Mensa Mind Games®, year 2010

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2010. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Truth Be Told (7;5;6;31st/28th)
    Party Games: Artistic skill
  • Sounds Like a Plan (7;6;4;21st/11th)
  • Stix & Stones (6;7;9;36th/20th)
  • Yamodo Party Time (8;6;5;29th/25th)
    Quiz Games
  • Locale (6;5;3;37th/29th)
    "Roll Dice And Move" Games
  • DECALOGUE The Ten Commandments Game (3;1;1;45th/44th)
  • Riches 'n Rascals (2;4;6;8th/7th)
    Number and Math Games
  • Ergo (6;4;6;14th/27th)
    Word and Language Games
  • Letter Roll (7;4;3;19th/17th)
  • Scravage (7;6;6;7th/31st)
  • Spellen-Meister (7;3;1;46th/45th)
  • Syllaballistic (6;4;4;27th/18th)
  • *Word on the Street (9;9;8;1st/1st)
    Reflex and Reaction Games
  • *Anomia (7;8;7;12th/5th)
  • Circle Out! (3;4;1;43rd/39th)
  • Hands Up! (6;6;4;44th/38th)
  • Q-bitz (7;6;5;25th/19th)
  • 7 Ate 9 (5;7;4;39th/30th)
  • Tri-Spy (4;7;5;22th/24th)
    Dexterity Games
  • Bisikle (6;7;8;3rd/13th)
  • *Yikerz! (4;7;6;11th/10th)
    Strategy Card Games
  • Cornucopia (8;7;7;5th/26th)
  • Ingenious Inventions (3;2;3;48th/36th)
  • Masters Gallery (9;7;7;32nd/16th)
  • Opus-Dei: Existence After Religion (7;4;4;24th/21st)
  • Prime (6;5;7;33rd/32nd)
  • Rowboat (9;7;5;30th/41st)
  • Simpatico (4;4;2;38th/34th)
  • Triplica (4;3;2;34th/33rd)
    Family Strategy ("German") Games
  • Fish Stix (5;6;4;20th/22nd)
  • Gems of Virtues (8;7;7;9th/3rd)
    Abstract Strategy Games -- Pure Abstract
  • Arimaa (10;6;6;4th/9th)
  • Cannonball Colony (7;8;6;10th/6th)
  • Octatrix (8;1;1;49th/49th)
  • Pentago Multi-Player (8;6;9;15th/14th)
  • Rapid 4 More (7;4;3;13th/8th)
  • Zenith (7;5;7;18th/15th)
    Abstract Strategy Games -- Luck or Hidden Information
  • Be FOUR You Know (5;5;2;42nd/37th)
  • *Dizios (6;8;9;6th/2nd)
  • Kachina (9;7;8;2nd/12th)
  • Tri-Cross (7;4;6;41th/36th)
    One Player Games
  • AnimaLogic (2;5;4;17th/40th)
  • Cobra Cubes (2;6;5;28rd/43th)
  • Crazy Cheese Puzzle (1;3;2;47th/47th)
  • Dig It (2;6;7;26th/35th)
  • Mirrorkal Escher Puzzle (3;6;5;23rd/23rd)
    Games With Original Themes
  • Agreed (2;2;1;35th/48th)
  • *Forbidden Island (7;9;10;16th/4th)
  • Rory's Story Cubes (9;1;1;40th/42nd)
  • Truth Be Told

    (search on Board Game Geek)

    small pic of Truth Be Told in play small pic of Truth Be Told in play

    • Replay Value (1-10): 7
    • Fun Factor (1-10): 5
    • Worth Buying (1-10): 6
    • MMG Popularity Rank (out of 49): 31st/28th
    A party game that's based on how well you know the other players... no wait, that's not it at all. It's based on how well you can bluff them. Unless it's your turn. See, on your turn, a card is drawn that has a statement like "Truth be told, I have been known to add ketchup to..." and you have to (secretly) answer truthfully while all the other players try to write something that they think that the others will think you wrote. You look through the answers, make sure that they all are different (players who duplicate have to rewrite), and then read them aloud. Everyone then tries to guess which one you wrote, and points are awarded for answers that got votes.

    Perhaps a shorter description is: this is just like Fictionary/Balderdash, just with personal secrets instead of dictionary definitions. The game makers do a pretty good job with this game you could really just play with pencil and paper, providing nice bits that make you feel like you're getting your money's worth. The scoring is quite right -- for example, there's not really much incentive to write truthfully -- but as long as you're playing with the spirit of the game instead of aggressively trying to win, it should work fine.


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    By Wei-Hwa Huang