Game Reviews: Mensa Mind Games®, year 2010

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2010. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Truth Be Told (7;5;6;31st/28th)
    Party Games: Artistic skill
  • Sounds Like a Plan (7;6;4;21st/11th)
  • Stix & Stones (6;7;9;36th/20th)
  • Yamodo Party Time (8;6;5;29th/25th)
    Quiz Games
  • Locale (6;5;3;37th/29th)
    "Roll Dice And Move" Games
  • DECALOGUE The Ten Commandments Game (3;1;1;45th/44th)
  • Riches 'n Rascals (2;4;6;8th/7th)
    Number and Math Games
  • Ergo (6;4;6;14th/27th)
    Word and Language Games
  • Letter Roll (7;4;3;19th/17th)
  • Scravage (7;6;6;7th/31st)
  • Spellen-Meister (7;3;1;46th/45th)
  • Syllaballistic (6;4;4;27th/18th)
  • *Word on the Street (9;9;8;1st/1st)
    Reflex and Reaction Games
  • *Anomia (7;8;7;12th/5th)
  • Circle Out! (3;4;1;43rd/39th)
  • Hands Up! (6;6;4;44th/38th)
  • Q-bitz (7;6;5;25th/19th)
  • 7 Ate 9 (5;7;4;39th/30th)
  • Tri-Spy (4;7;5;22th/24th)
    Dexterity Games
  • Bisikle (6;7;8;3rd/13th)
  • *Yikerz! (4;7;6;11th/10th)
    Strategy Card Games
  • Cornucopia (8;7;7;5th/26th)
  • Ingenious Inventions (3;2;3;48th/36th)
  • Masters Gallery (9;7;7;32nd/16th)
  • Opus-Dei: Existence After Religion (7;4;4;24th/21st)
  • Prime (6;5;7;33rd/32nd)
  • Rowboat (9;7;5;30th/41st)
  • Simpatico (4;4;2;38th/34th)
  • Triplica (4;3;2;34th/33rd)
    Family Strategy ("German") Games
  • Fish Stix (5;6;4;20th/22nd)
  • Gems of Virtues (8;7;7;9th/3rd)
    Abstract Strategy Games -- Pure Abstract
  • Arimaa (10;6;6;4th/9th)
  • Cannonball Colony (7;8;6;10th/6th)
  • Octatrix (8;1;1;49th/49th)
  • Pentago Multi-Player (8;6;9;15th/14th)
  • Rapid 4 More (7;4;3;13th/8th)
  • Zenith (7;5;7;18th/15th)
    Abstract Strategy Games -- Luck or Hidden Information
  • Be FOUR You Know (5;5;2;42nd/37th)
  • *Dizios (6;8;9;6th/2nd)
  • Kachina (9;7;8;2nd/12th)
  • Tri-Cross (7;4;6;41th/36th)
    One Player Games
  • AnimaLogic (2;5;4;17th/40th)
  • Cobra Cubes (2;6;5;28rd/43th)
  • Crazy Cheese Puzzle (1;3;2;47th/47th)
  • Dig It (2;6;7;26th/35th)
  • Mirrorkal Escher Puzzle (3;6;5;23rd/23rd)
    Games With Original Themes
  • Agreed (2;2;1;35th/48th)
  • *Forbidden Island (7;9;10;16th/4th)
  • Rory's Story Cubes (9;1;1;40th/42nd)
  • Cobra Cubes

    (search on Board Game Geek)

    small pic of Cobra Cubes in play small pic of Cobra Cubes in play

    • Replay Value (1-10): 2
    • Fun Factor (1-10): 6
    • Worth Buying (1-10): 5
    • MMG Popularity Rank (out of 49): 28rd/43th
    This puzzle comes with four differently colored cubes, and a booklet. The face of every cube depicts one of four shapes: a cobra head, a cobra tail, a straight cobra segment, or a curved cobra segment. The booklet has 40 different puzzle challenges, segregated into 4 difficulty levels, all of whose goals is to get a fully connected cobra with head and tail snaking across a certain set of visible faces. The early puzzles are quite easy, where you are told exactly which cubes to use where and which faces to have the cobra one; whereas the later puzzles just give you a cube configuration and have you building the cobra on all the visible faces, from all four directions.

    For the early puzzles, I appreciated that the easy puzzles really were quite easy and that the puzzles had a pretty smooth difficulty ramp. When doing the hardest puzzles, I appreciated that the arrangement of snake segments on the cubes were just spread out enough to make the different configurations all solvable. Unfortunately for me, I was able to solve all the puzzles in one long sitting, but I'm guessing that won't be the case for most players. In case it is, though, the company says that there are more puzzle challenges available on their website.


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    By Wei-Hwa Huang