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Cannonball Colony(search on Board Game Geek)
Although having some of the story of a war game, this is really more of an area-packing game; as cannons can't be re-deployed, they tend to be more obstacles to work around rather than as offensive destructive units. Most games I tried started with players building up forts in the area immediately around them, a minor skirmish as players encountered each other in the center with access to their first cannon, then an endgame where everyone is trying to build roads to weave around opponent's forts and to find room for their own. The game's strategy is really more around geographic tempo and move efficiency than it is about destroying your opponent. Which is fine by me. The pieces aren't perfect but are rather adequate for the task, and it certainly feels to me that a good amount of playtesting went into this game, as there are plenty of visual reminders and iconography that help with getting the game rules right. Return to Introduction |