Game Reviews: Mensa Mind Games®, year 2008

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2008. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Be-Rhymed (5;6;5;24th)
  • Origin of Expressions (6;7;5;23rd)
  • Orijins (5;7;6;19th)
    Party Games: Artistic skill
  • StoryTellers (8;6;4;34th)
    Quiz Games
  • *Eye Know (7;8;8;5th)
  • It Was A Dark and Stormy Night (4;7;8;10th)
  • Man Laws and Woman Rules (4;6;3;18th)
  • MindTrap Geometrical Riddles, Genius Level (1;1;1;44th)
  • Think Outside of the Box (1;3;3;30th)
  • What's Yours Like? (9;8;8;3rd)
    "Roll Dice And Move" Games
  • Camp Board Game (3;6;3;29th)
    Number and Math Games
  • Numbers League (7;7;7;20th)
    Word and Language Games
  • *AmuseAmaze (8;8;8;6th)
  • *Jumbulaya (9;9;9;8th)
  • Professor Brainstorm Word Challenge Card Game (4;3;2;51st)
  • Tongue Tanglers (7;4;4;38th)
    Reflex and Reaction Games
  • I Spy Private Eye (5;4;5;48th)
  • On the Dot (5;6;8;46th)
    Strategy Card Games
  • Quatorze (4;6;3;32nd)
  • Shokoba (8;6;6;37th)
  • Sixteen (6;5;4;36th)
  • Zombie Fluxx (8;7;8;22nd)
    Family Strategy ("German") Games
  • Paradice (4;4;6;15th)
  • Stonehenge: An Anthology Board Game (10;8;7;1st)
  • *Tiki Topple (6;7;5;12th)
    Abstract Strategy Games -- Pure Abstract
  • Beyond Chess (10;5;6;14th)
  • Booya (4;4;5;17th)
  • Brainstonz (5;6;3;11th)
  • Chaos (7;5;6;4th)
  • Color Scheme (4;6;7;33rd)
  • Ducks in a Row (2;3;6;43rd)
  • Last Step Game (3;2;1;52nd)
  • Octego (8;8;8;21st)
  • *Pixel (7;6;8;7th)
  • Roundtable Games (1;2;1;50th)
    Abstract Strategy Games -- Luck or Hidden Information
  • Black Box+ (8;7;7;9th)
  • Dragons of Kir (7;7;6;28th)
  • Senet: The Ancient Tomb Treasures Game (6;5;6;25th)
  • Set Cubed (9;7;9;13th)
  • Tri-Cross (6;4;4;39th)
    War or Combat Games
  • Art of War (8;8;7;2nd)
  • Chaotic (5;5;5;54th)
  • Professor Brainstorm Word Challenge Card Game (4;3;2;51st)
  • Sen So Ninja Combat Board Game (5;7;5;53rd)
    One Player Games
  • Air Traffic Control Tower (4;5;7;40th)
  • Baffle! (3;4;5;31st)
  • Serpentiles (3;6;7;47th)
  • Spectrum Challenge (3;2;1;16th)
  • Top This! (3;8;7;45th)
    Sports Games
  • Gridiron Master (8;7;6;42nd)
  • Pizza Box Baseball (7;8;6;49th)
    Games With Original Themes
  • Aunt Millie's Millions (7;5;6;35th)
  • GiftTRAP (7;7;9;27th)
  • Reaction (2;2;6;26th)
  • Ruk-Shuk (4;6;7;41st)
  • Stonehenge: An Anthology Board Game

    (search on Board Game Geek)

    small pic of Stonehenge: An Anthology Board Game

    • Replay Value (1-10): 10
    • Fun Factor (1-10): 8
    • Worth Buying (1-10): 7
    • MMG Popularity Rank (out of 54): 1st

    The genesis of this game is a bit different than most games. The components of this game were designed first, and then five well-accomplished game designers were then asked to design games with the set. The result is five games that all play very differently and use the given pieces in different ways, as well as a set that can be used by the players to design their own games.

    As I mentioned in a review of a different game here, too much freedom in a game's component design can be a bad thing, but in this case the veteran designers have done a good job making sure that they have designed playable games instead of perhaps trying too hard to use all the components. I found that the best game of the five was Richard Garfield's card-bluffing game (although it probably only plays best with 3), followed by Bruno Faidutti's strategic political-maneuvering game. James Ernest's bidding game is an okay game but not particularly memorable (unlike a lot of his Cheapass game designs, which I find to be very memorable but often not very play-worthy). Richard Borg's war game was playable but seemed to have game-balance problems, and Mike Selinker's race game definitely pushes the envelope at the sort of game these components can make... but would probably be much better if it had custom components. (Sorry Mike!) The set is beautifully-produced, except that the cards probably will have problems with repeated play. No individual game here would stand out as an excellent strategy game in its own right, but as an anthology it works well.


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    By Wei-Hwa Huang