Game Reviews: Mensa Mind Games®, year 2008

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2008. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Be-Rhymed (5;6;5;24th)
  • Origin of Expressions (6;7;5;23rd)
  • Orijins (5;7;6;19th)
    Party Games: Artistic skill
  • StoryTellers (8;6;4;34th)
    Quiz Games
  • *Eye Know (7;8;8;5th)
  • It Was A Dark and Stormy Night (4;7;8;10th)
  • Man Laws and Woman Rules (4;6;3;18th)
  • MindTrap Geometrical Riddles, Genius Level (1;1;1;44th)
  • Think Outside of the Box (1;3;3;30th)
  • What's Yours Like? (9;8;8;3rd)
    "Roll Dice And Move" Games
  • Camp Board Game (3;6;3;29th)
    Number and Math Games
  • Numbers League (7;7;7;20th)
    Word and Language Games
  • *AmuseAmaze (8;8;8;6th)
  • *Jumbulaya (9;9;9;8th)
  • Professor Brainstorm Word Challenge Card Game (4;3;2;51st)
  • Tongue Tanglers (7;4;4;38th)
    Reflex and Reaction Games
  • I Spy Private Eye (5;4;5;48th)
  • On the Dot (5;6;8;46th)
    Strategy Card Games
  • Quatorze (4;6;3;32nd)
  • Shokoba (8;6;6;37th)
  • Sixteen (6;5;4;36th)
  • Zombie Fluxx (8;7;8;22nd)
    Family Strategy ("German") Games
  • Paradice (4;4;6;15th)
  • Stonehenge: An Anthology Board Game (10;8;7;1st)
  • *Tiki Topple (6;7;5;12th)
    Abstract Strategy Games -- Pure Abstract
  • Beyond Chess (10;5;6;14th)
  • Booya (4;4;5;17th)
  • Brainstonz (5;6;3;11th)
  • Chaos (7;5;6;4th)
  • Color Scheme (4;6;7;33rd)
  • Ducks in a Row (2;3;6;43rd)
  • Last Step Game (3;2;1;52nd)
  • Octego (8;8;8;21st)
  • *Pixel (7;6;8;7th)
  • Roundtable Games (1;2;1;50th)
    Abstract Strategy Games -- Luck or Hidden Information
  • Black Box+ (8;7;7;9th)
  • Dragons of Kir (7;7;6;28th)
  • Senet: The Ancient Tomb Treasures Game (6;5;6;25th)
  • Set Cubed (9;7;9;13th)
  • Tri-Cross (6;4;4;39th)
    War or Combat Games
  • Art of War (8;8;7;2nd)
  • Chaotic (5;5;5;54th)
  • Professor Brainstorm Word Challenge Card Game (4;3;2;51st)
  • Sen So Ninja Combat Board Game (5;7;5;53rd)
    One Player Games
  • Air Traffic Control Tower (4;5;7;40th)
  • Baffle! (3;4;5;31st)
  • Serpentiles (3;6;7;47th)
  • Spectrum Challenge (3;2;1;16th)
  • Top This! (3;8;7;45th)
    Sports Games
  • Gridiron Master (8;7;6;42nd)
  • Pizza Box Baseball (7;8;6;49th)
    Games With Original Themes
  • Aunt Millie's Millions (7;5;6;35th)
  • GiftTRAP (7;7;9;27th)
  • Reaction (2;2;6;26th)
  • Ruk-Shuk (4;6;7;41st)
  • Origin of Expressions

    (search on Board Game Geek)

    small pic of Origin of Expressions

    • Replay Value (1-10): 6
    • Fun Factor (1-10): 7
    • Worth Buying (1-10): 5
    • MMG Popularity Rank (out of 54): 23rd

    This game is a bit like the reverse of the other game with a similar name submitted this year. It's yet another Balderdash clone, which means that one person is writing down the correct answer while everyone else is writing down a fake answer, then all answers are mixed up, read, people vote on what they think the correct answer is, and then points are awarded. This game uses the origin of common phrases as the seed, which is (to me at least) more interesting than Balderdash, which uses obscure dictionary words and their definitions.

    The game does a pretty good job of what it sets out to do. The scoring system makes sense and isn't broken in any obvious way. The interface has the little hallmarks of someone who's been paying attention to game design (such as the "draw here" and "discard here" text on the card box). My only complaint, which is minor, is that I wished the cards had provided some citation for where they got their information. But then again, it's not like any of the hundreds of other trivia games do that.


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    By Wei-Hwa Huang