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Gridiron Master(search on Board Game Geek)
Two games that no one else has ever thought of combining together: Chess and American Football. Pieces are placed on a 11x20 field, each 11-space row representing five yards. Each side places 11 men, where the front men move like chess pawns, and the other men move like the other chess pieces -- king, queen, bishops, rooks, knights. The offense starts with the ball on their quarterback (king); the goal is to get the ball at least two spaces forward (gain 10 yards) before the piece holding the ball gets captured (tackled). Once during the play, the quarterback can attempt to move (pass) the ball to a friendly piece in any direction; this will often be a piece with greater mobility. I wasn't optimistic about this game at first, but after a few plays I think that there's actually something here; the chess movement rules really manage to capture the feel of football, ironically enough. Rules for kickoffs and field goals and conversions are also well-thought out. However, there are some problems with the game that might be showstoppers for your group. First, the only thing distinguishing the pieces from each other is the color, and certain colors are annoyingly hard to distinguish -- and even if you know the difference, you'll still have a hard time remember which color is the "bishop" and which color is the "rook". Second, the rulebook has a lot of omissions. Some simply require you to know the rules of football, but one rule quesiton in particular ("Can I tackle any opposing piece behind my own line of scrimmage without penalty?") seemed like a critical rule that we couldn't find anywhere in the rules. The rulebook could also benefit heavily from having some sample plays, as well as having more organized references (it says things like "see above" and "as mentioned later" that we couldn't find the referent for). Finally, instead of just saying that both players should just play by the rules, the game has a bevy of "penalties" that have to be exercised -- I realize this makes the simulation more realistic, but it was something we didn't really want to deal with when just learning the game.
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