Game Reviews: Mensa Mind Games®, year 2008

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2008. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Be-Rhymed (5;6;5;24th)
  • Origin of Expressions (6;7;5;23rd)
  • Orijins (5;7;6;19th)
    Party Games: Artistic skill
  • StoryTellers (8;6;4;34th)
    Quiz Games
  • *Eye Know (7;8;8;5th)
  • It Was A Dark and Stormy Night (4;7;8;10th)
  • Man Laws and Woman Rules (4;6;3;18th)
  • MindTrap Geometrical Riddles, Genius Level (1;1;1;44th)
  • Think Outside of the Box (1;3;3;30th)
  • What's Yours Like? (9;8;8;3rd)
    "Roll Dice And Move" Games
  • Camp Board Game (3;6;3;29th)
    Number and Math Games
  • Numbers League (7;7;7;20th)
    Word and Language Games
  • *AmuseAmaze (8;8;8;6th)
  • *Jumbulaya (9;9;9;8th)
  • Professor Brainstorm Word Challenge Card Game (4;3;2;51st)
  • Tongue Tanglers (7;4;4;38th)
    Reflex and Reaction Games
  • I Spy Private Eye (5;4;5;48th)
  • On the Dot (5;6;8;46th)
    Strategy Card Games
  • Quatorze (4;6;3;32nd)
  • Shokoba (8;6;6;37th)
  • Sixteen (6;5;4;36th)
  • Zombie Fluxx (8;7;8;22nd)
    Family Strategy ("German") Games
  • Paradice (4;4;6;15th)
  • Stonehenge: An Anthology Board Game (10;8;7;1st)
  • *Tiki Topple (6;7;5;12th)
    Abstract Strategy Games -- Pure Abstract
  • Beyond Chess (10;5;6;14th)
  • Booya (4;4;5;17th)
  • Brainstonz (5;6;3;11th)
  • Chaos (7;5;6;4th)
  • Color Scheme (4;6;7;33rd)
  • Ducks in a Row (2;3;6;43rd)
  • Last Step Game (3;2;1;52nd)
  • Octego (8;8;8;21st)
  • *Pixel (7;6;8;7th)
  • Roundtable Games (1;2;1;50th)
    Abstract Strategy Games -- Luck or Hidden Information
  • Black Box+ (8;7;7;9th)
  • Dragons of Kir (7;7;6;28th)
  • Senet: The Ancient Tomb Treasures Game (6;5;6;25th)
  • Set Cubed (9;7;9;13th)
  • Tri-Cross (6;4;4;39th)
    War or Combat Games
  • Art of War (8;8;7;2nd)
  • Chaotic (5;5;5;54th)
  • Professor Brainstorm Word Challenge Card Game (4;3;2;51st)
  • Sen So Ninja Combat Board Game (5;7;5;53rd)
    One Player Games
  • Air Traffic Control Tower (4;5;7;40th)
  • Baffle! (3;4;5;31st)
  • Serpentiles (3;6;7;47th)
  • Spectrum Challenge (3;2;1;16th)
  • Top This! (3;8;7;45th)
    Sports Games
  • Gridiron Master (8;7;6;42nd)
  • Pizza Box Baseball (7;8;6;49th)
    Games With Original Themes
  • Aunt Millie's Millions (7;5;6;35th)
  • GiftTRAP (7;7;9;27th)
  • Reaction (2;2;6;26th)
  • Ruk-Shuk (4;6;7;41st)
  • Eye Know -- Mensa Select® Winner

    (search on Board Game Geek)

    small pic of *Eye Know

    • Replay Value (1-10): 7
    • Fun Factor (1-10): 8
    • Worth Buying (1-10): 8
    • MMG Popularity Rank (out of 54): 5th

    Each game starts with a set of photographs on the gameboard, each represents some noun such as a person, place, or other concept. On your turn, choose a photograph, and attempt to identify it; if you're correct, you win a point. Then, you can wager up to 25 points on one of three trivia questions on the back (you have to wager before you hear them) -- the true-or-false question pays even odds, the three-choice multiple-choice question pays 2:1 odds, and the open-ended question pays 3:1. Play continues until each player has had five attempts. There are two modifications to this system -- one, if you can't identify a picture, the privilege passes on to the next player (this tends to only happen near the end of the game, when the pictures that everyone can identify are gone); and two, instead of attempting to get money by answering the trivia question, you can auction off that privilege to another player.

    There are two new elements about this game that make it different from a standard trivia game: first, the extra layer of image identification before the trivia question; and second, using a chips-and-wager system instead of advancing pawns on some sort of gameboard. These two elements don't really harmonize together in any meaningful way, but both are a refreshing change of pace from how trivia games usually work. One drawback is that the trivia questions seemed mostly easy to us, but maybe that's okay in a pretty casual game anyway. (We made one mistake when playing, forgetting that there was a bet limit of 25 -- as a result, we ran out of chips!)


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    By Wei-Hwa Huang