Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Ka-Ching! (9;9;10)
  • *Qwirkle (8;9;10)
  • Toppo (9;9;8)
  • *Gheos (8;9;9)
  • disorder (9;9;7)
  • NAQ (8;10;7)
  • Kippit (8;8;9)
  • *Hit or Miss (8;8;9)
  • Take Your Best Shot (8;6;10)
  • Mix-Up (8;7;9)
  • Bananagrams (7;9;8)
  • Three of a Crime (7;8;8)
  • 24/7 the Game (7;7;10)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Cineplexity (8;9;6)
  • Medici vs. Strossi (7;8;8)
  • Margin for Error (8;9;5)
  • Treasure Fleet (8;8;6)
  • *Gemlok (7;7;8)
  • Project Kells - Tara (6;6;10)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Abridged (7;9;5)
  • Cromlet (6;8;6)
  • Rhyme N Tyme (8;5;6)
  • Bendomino (6;5;8)
  • HeroCard: Cyberspace (5;7;6)
  • Shakedown (6;5;6)
  • *Skullduggery (5;7;5)
  • HeroCard: Rise of the Shogun (5;7;5)
  • Head1liners (5;6;6)
  • Space TiVitz (5;5;7)
  • Equalz (5;7;4)
  • You've Been Sentenced! (5;6;5)
  • Luck of the Draw (4;8;4)
  • Lim (Letter Cube Cards) (4;5;6)
  • Numaro (4;6;4)
  • Quirky (4;4;6)
  • Cover Up (4;3;7)
  • Skybridge (3;4;7)
  • Zoologic (7;2;4)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • Meta-Forms (6;2;5)
  • Cliko (6;2;5)
  • Babylon (5;4;4)
  • Poppo! (3;3;7)
  • Cover Your Tracks (5;1;6)
  • Zotto (4;5;3)
  • Newton's Apples (3;4;5)
  • Postcards from North America (2;7;2)
  • Spin & Trap (2;2;7)
  • Slap Wacky! (5;3;2)
  • Mimic (3;5;2)
  • Kingka (2;2;6)
  • Take A Wild Guess (3;3;1)
  • Noodlers (3;1;2)
  • Blik-Blok (1;3;1)
  • Yamodo! (1;1;3)
  • Aqube (1;1;3)
  • Logic Links (2;1;1)
  • Shakedown

    (search on Board Game Geek)

    (small images)
    large pic of Shakedown

    • Replay Value (1-10): 6
    • Fun Factor (1-10): 5
    • Worth Buying (1-10): 6

    Almost all dexterity games are ingenious in their own little way, and this one is no exception to that rule. A tower has a spring-loaded hole in the bottom that allows for dispensation of cards from a deck, one-at-a-time. The general process is that you lift the tower, draw out a card, put the card in a precarious position on top of the tower, and set the tower back down. Any cards that fall off during this entire process you score (face value of the card), and whomever has the lowest score wins. Occasionally crazy commands appear on cards, usually involving risky situations that are likely to create more instability atop the tower.

    Certainly this game isn't much of a brain burner, but it was perfectly enjoyable at 4am, which is when I actually played the game. Like most dexterity games, some players will just naturally have better skill than others, which can be frustrating if you're one of those with weaker skills. The game doesn't add too much complexity to its basic premise, which is fine.


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    By Wei-Hwa Huang