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Shakedown(search on Board Game Geek)
Almost all dexterity games are ingenious in their own little way, and this one is no exception to that rule. A tower has a spring-loaded hole in the bottom that allows for dispensation of cards from a deck, one-at-a-time. The general process is that you lift the tower, draw out a card, put the card in a precarious position on top of the tower, and set the tower back down. Any cards that fall off during this entire process you score (face value of the card), and whomever has the lowest score wins. Occasionally crazy commands appear on cards, usually involving risky situations that are likely to create more instability atop the tower. Certainly this game isn't much of a brain burner, but it was perfectly enjoyable at 4am, which is when I actually played the game. Like most dexterity games, some players will just naturally have better skill than others, which can be frustrating if you're one of those with weaker skills. The game doesn't add too much complexity to its basic premise, which is fine. Return to Introduction |