Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Ka-Ching! (9;9;10)
  • *Qwirkle (8;9;10)
  • Toppo (9;9;8)
  • *Gheos (8;9;9)
  • disorder (9;9;7)
  • NAQ (8;10;7)
  • Kippit (8;8;9)
  • *Hit or Miss (8;8;9)
  • Take Your Best Shot (8;6;10)
  • Mix-Up (8;7;9)
  • Bananagrams (7;9;8)
  • Three of a Crime (7;8;8)
  • 24/7 the Game (7;7;10)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Cineplexity (8;9;6)
  • Medici vs. Strossi (7;8;8)
  • Margin for Error (8;9;5)
  • Treasure Fleet (8;8;6)
  • *Gemlok (7;7;8)
  • Project Kells - Tara (6;6;10)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Abridged (7;9;5)
  • Cromlet (6;8;6)
  • Rhyme N Tyme (8;5;6)
  • Bendomino (6;5;8)
  • HeroCard: Cyberspace (5;7;6)
  • Shakedown (6;5;6)
  • *Skullduggery (5;7;5)
  • HeroCard: Rise of the Shogun (5;7;5)
  • Head1liners (5;6;6)
  • Space TiVitz (5;5;7)
  • Equalz (5;7;4)
  • You've Been Sentenced! (5;6;5)
  • Luck of the Draw (4;8;4)
  • Lim (Letter Cube Cards) (4;5;6)
  • Numaro (4;6;4)
  • Quirky (4;4;6)
  • Cover Up (4;3;7)
  • Skybridge (3;4;7)
  • Zoologic (7;2;4)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • Meta-Forms (6;2;5)
  • Cliko (6;2;5)
  • Babylon (5;4;4)
  • Poppo! (3;3;7)
  • Cover Your Tracks (5;1;6)
  • Zotto (4;5;3)
  • Newton's Apples (3;4;5)
  • Postcards from North America (2;7;2)
  • Spin & Trap (2;2;7)
  • Slap Wacky! (5;3;2)
  • Mimic (3;5;2)
  • Kingka (2;2;6)
  • Take A Wild Guess (3;3;1)
  • Noodlers (3;1;2)
  • Blik-Blok (1;3;1)
  • Yamodo! (1;1;3)
  • Aqube (1;1;3)
  • Logic Links (2;1;1)
  • Quirky

    (search on Board Game Geek)

    small pic of Quirky small pic of Quirky in play small pic of Quirky in play small pic of Quirky in play small pic of Quirky in play

    • Replay Value (1-10): 4
    • Fun Factor (1-10): 4
    • Worth Buying (1-10): 6

    The gameboard is a triangular grid that has room for five pieces on a side. Each space can hold a stack of up to three pieces. Each player is assigned one of three colors. On your turn, you draw a random piece from a bag, and place it on a spot. If you form a triangle of that color, whichever player owns that color wins 5 points. (Needless to say, you try to form triangles if you draw your own color, and try not to form triangles if you don't). Three special pieces allow for strange changes in the rules, the most notable one being one where everyone changes colors.

    The game feels it has a lot of potential that it doesn't quite reach -- the rules talk about "3-D triangles" being formed, even though only the top piece in each stack matters and their height is irrelevant. It wasn't clear, but apparently only triangles along the grid lines could be counted, which also decreased interesting moves. The scoreboard has everything being a multiple of 5, needlessly, and all scoring opportunities are worth the same. Finally, the pieces come in three different shapes that are easily distinguishable when feeling through the bag but appear to have very little gameplay effect. I'd almost venture a theory that this game was originally designed with much more complex rules that ended up getting simplified, perhaps because they didn't work?


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    By Wei-Hwa Huang