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The gameboard is a triangular grid that has room for five pieces on a side. Each space can hold a stack of up to three pieces. Each player is assigned one of three colors. On your turn, you draw a random piece from a bag, and place it on a spot. If you form a triangle of that color, whichever player owns that color wins 5 points. (Needless to say, you try to form triangles if you draw your own color, and try not to form triangles if you don't). Three special pieces allow for strange changes in the rules, the most notable one being one where everyone changes colors.
The game feels it has a lot of potential that it doesn't quite reach -- the rules talk about "3-D triangles" being formed, even though only the top piece in each stack matters and their height is irrelevant. It wasn't clear, but apparently only triangles along the grid lines could be counted, which also decreased interesting moves. The scoreboard has everything being a multiple of 5, needlessly, and all scoring opportunities are worth the same. Finally, the pieces come in three different shapes that are easily distinguishable when feeling through the bag but appear to have very little gameplay effect. I'd almost venture a theory that this game was originally designed with much more complex rules that ended up getting simplified, perhaps because they didn't work?
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