Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Ka-Ching! (9;9;10)
  • *Qwirkle (8;9;10)
  • Toppo (9;9;8)
  • *Gheos (8;9;9)
  • disorder (9;9;7)
  • NAQ (8;10;7)
  • Kippit (8;8;9)
  • *Hit or Miss (8;8;9)
  • Take Your Best Shot (8;6;10)
  • Mix-Up (8;7;9)
  • Bananagrams (7;9;8)
  • Three of a Crime (7;8;8)
  • 24/7 the Game (7;7;10)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Cineplexity (8;9;6)
  • Medici vs. Strossi (7;8;8)
  • Margin for Error (8;9;5)
  • Treasure Fleet (8;8;6)
  • *Gemlok (7;7;8)
  • Project Kells - Tara (6;6;10)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Abridged (7;9;5)
  • Cromlet (6;8;6)
  • Rhyme N Tyme (8;5;6)
  • Bendomino (6;5;8)
  • HeroCard: Cyberspace (5;7;6)
  • Shakedown (6;5;6)
  • *Skullduggery (5;7;5)
  • HeroCard: Rise of the Shogun (5;7;5)
  • Head1liners (5;6;6)
  • Space TiVitz (5;5;7)
  • Equalz (5;7;4)
  • You've Been Sentenced! (5;6;5)
  • Luck of the Draw (4;8;4)
  • Lim (Letter Cube Cards) (4;5;6)
  • Numaro (4;6;4)
  • Quirky (4;4;6)
  • Cover Up (4;3;7)
  • Skybridge (3;4;7)
  • Zoologic (7;2;4)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • Meta-Forms (6;2;5)
  • Cliko (6;2;5)
  • Babylon (5;4;4)
  • Poppo! (3;3;7)
  • Cover Your Tracks (5;1;6)
  • Zotto (4;5;3)
  • Newton's Apples (3;4;5)
  • Postcards from North America (2;7;2)
  • Spin & Trap (2;2;7)
  • Slap Wacky! (5;3;2)
  • Mimic (3;5;2)
  • Kingka (2;2;6)
  • Take A Wild Guess (3;3;1)
  • Noodlers (3;1;2)
  • Blik-Blok (1;3;1)
  • Yamodo! (1;1;3)
  • Aqube (1;1;3)
  • Logic Links (2;1;1)
  • Cover Up

    (search on Board Game Geek)

    small pic of Cover Up small pic of Cover Up in play small pic of Cover Up in play

    • Replay Value (1-10): 4
    • Fun Factor (1-10): 3
    • Worth Buying (1-10): 7

    This game is two-player 4-in-a-row on a 5x5 grid with some interesting restrictrictions that are physically enforced by the game pieces: you have 5 "small" pieces, 4 "medium" pieces, and 3 "large" pieces. Once a small piece is placed, it stays there for the rest of the game. A "medium" piece either covers up a small piece or is played in an empty space and it stays there for the rest of the game. A "large" pieces covers up anything, but on a future turn you can move a large piece (in which case whatever was undeerneath before is reveals and comes back into play.

    The effect is that your basic tic-tac-toe just got a lot more flexibility -- with the great array of pieces available, some subtle cover-up and reveal strategies manifest.

    Or do they? After playing a few games, I began to feel that it was never advantageous to play a "middle" piece if you had big pieces not in play, and it was never advantageous to play a "small" piece if you had middle pieces not in play. This is mostly because of the "uncoverable" property of the larger pieces -- since large pieces can't be covered, simply getting three-in-a-row in the middle 3x3 square with large pieces is usually sufficient to force a win. This means that the game seems like it would devolve into a sort of 3x3 tic-tac-toe with three movable pieces -- still an interesting game in its own right, but perhaps not nearly as interesting as the full potential of this set.

    I do have the nagging feeling I may have missed some critical rule that gives the large pieces some disadvantage though, so perhaps you'd better check for yourself. The game components are pleasing to hold and satisfying to play, so it definitely won't be a waste of money.


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    By Wei-Hwa Huang