DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.
If you have any questions or concerns about my reviews and comments, please feel free to mail me.
Sort By Name
Sort By Ranking
Sort By Category
(search on Board Game Geek)
This game has a pirate theme, where each player represents a different pirate fleet trying to attack convoys of treasure ships. The game falls in the same category of Psychological Jujitsu; each player has the same fixed deck of multiple cards of differing strength ("cannon strength" of 1 to 4 "cannons"), and score cards ("treasure fleet" cards) come out, four at a time. Players decide which cards from their deck they're going to commit to attacking the fleet, and then follows an outlay phase where players play attack cards, one at a time. The player who has played the most strength on a treasure ship takes the ship, which is worth its corresponding point value at the end of the game.
The game has a lot of small changes to the fundamental rules that keep it interesting, such as a cursed ship that everyone has to commit cannons to, as well as "boarding party" cards that act like trump. There are also many small subtle tweaks in the rules (why does the player to the left of the starting player not get an extra card?) that seem strange but eventually show themselves to be the result of serious playtesting. The artwork of the game is, unfortunately, rather monochromatic in its design, so it's easy to overlook that this is a well-designed strategy game.
Return to Introduction