Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Abridged (7;9;5)
  • Aqube (1;1;3)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Babylon (5;4;4)
  • Bananagrams (7;9;8)
  • Bendomino (6;5;8)
  • Blik-Blok (1;3;1)
  • Cineplexity (8;9;6)
  • Cliko (6;2;5)
  • Cover Up (4;3;7)
  • Cover Your Tracks (5;1;6)
  • Cromlet (6;8;6)
  • disorder (9;9;7)
  • Equalz (5;7;4)
  • *Gemlok (7;7;8)
  • *Gheos (8;9;9)
  • Head1liners (5;6;6)
  • HeroCard: Cyberspace (5;7;6)
  • HeroCard: Rise of the Shogun (5;7;5)
  • *Hit or Miss (8;8;9)
  • Ka-Ching! (9;9;10)
  • Kingka (2;2;6)
  • Kippit (8;8;9)
  • Lim (Letter Cube Cards) (4;5;6)
  • Logic Links (2;1;1)
  • Luck of the Draw (4;8;4)
  • Margin for Error (8;9;5)
  • Medici vs. Strossi (7;8;8)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Meta-Forms (6;2;5)
  • Mimic (3;5;2)
  • Mix-Up (8;7;9)
  • NAQ (8;10;7)
  • Newton's Apples (3;4;5)
  • Noodlers (3;1;2)
  • Numaro (4;6;4)
  • Poppo! (3;3;7)
  • Postcards from North America (2;7;2)
  • Project Kells - Tara (6;6;10)
  • Quirky (4;4;6)
  • *Qwirkle (8;9;10)
  • Rhyme N Tyme (8;5;6)
  • Shakedown (6;5;6)
  • *Skullduggery (5;7;5)
  • Skybridge (3;4;7)
  • Slap Wacky! (5;3;2)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • Space TiVitz (5;5;7)
  • Spin & Trap (2;2;7)
  • Take A Wild Guess (3;3;1)
  • Take Your Best Shot (8;6;10)
  • Three of a Crime (7;8;8)
  • Toppo (9;9;8)
  • Treasure Fleet (8;8;6)
  • 24/7 the Game (7;7;10)
  • Yamodo! (1;1;3)
  • You've Been Sentenced! (5;6;5)
  • Zoologic (7;2;4)
  • Zotto (4;5;3)
  • Lim (Letter Cube Cards)

    (search on Board Game Geek)

    small pic of Lim (Letter Cube Cards) small pic of Lim (Letter Cube Cards) in play small pic of Lim (Letter Cube Cards) in play small pic of Lim (Letter Cube Cards) in play small pic of Lim (Letter Cube Cards) in play small pic of Lim (Letter Cube Cards) in play small pic of Lim (Letter Cube Cards) in play

    • Replay Value (1-10): 4
    • Fun Factor (1-10): 5
    • Worth Buying (1-10): 6

    This game comes with some rather interesting cards that are two-dimensional projections of cubes. The basic idea is to connect these cubes into a structure so that words can be read along the faces of the cubes, mostly by an "ant-crawl heuristic" (two letters are adjacent if an ant could conceivable crawl from one letter to the next) although one is also allowed to tunnel through the cubes to get to the letters on the other side.

    If technology were sufficiently advanced so that it was easy to create cubes that can float in the air, this game would work perfectly fine with 52 such letter cubes. But technology isn't advanced like that, and so this game has to make do with these translucent hexagons. Unfortunately, very few people seemed to be able to visualize the floating cubes the hexagons were supposed to represent, and although the rules made a heroic effort to explain it, almost everyone I talked with just didn't get this game.


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    By Wei-Hwa Huang