Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Abridged (7;9;5)
  • Aqube (1;1;3)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Babylon (5;4;4)
  • Bananagrams (7;9;8)
  • Bendomino (6;5;8)
  • Blik-Blok (1;3;1)
  • Cineplexity (8;9;6)
  • Cliko (6;2;5)
  • Cover Up (4;3;7)
  • Cover Your Tracks (5;1;6)
  • Cromlet (6;8;6)
  • disorder (9;9;7)
  • Equalz (5;7;4)
  • *Gemlok (7;7;8)
  • *Gheos (8;9;9)
  • Head1liners (5;6;6)
  • HeroCard: Cyberspace (5;7;6)
  • HeroCard: Rise of the Shogun (5;7;5)
  • *Hit or Miss (8;8;9)
  • Ka-Ching! (9;9;10)
  • Kingka (2;2;6)
  • Kippit (8;8;9)
  • Lim (Letter Cube Cards) (4;5;6)
  • Logic Links (2;1;1)
  • Luck of the Draw (4;8;4)
  • Margin for Error (8;9;5)
  • Medici vs. Strossi (7;8;8)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Meta-Forms (6;2;5)
  • Mimic (3;5;2)
  • Mix-Up (8;7;9)
  • NAQ (8;10;7)
  • Newton's Apples (3;4;5)
  • Noodlers (3;1;2)
  • Numaro (4;6;4)
  • Poppo! (3;3;7)
  • Postcards from North America (2;7;2)
  • Project Kells - Tara (6;6;10)
  • Quirky (4;4;6)
  • *Qwirkle (8;9;10)
  • Rhyme N Tyme (8;5;6)
  • Shakedown (6;5;6)
  • *Skullduggery (5;7;5)
  • Skybridge (3;4;7)
  • Slap Wacky! (5;3;2)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • Space TiVitz (5;5;7)
  • Spin & Trap (2;2;7)
  • Take A Wild Guess (3;3;1)
  • Take Your Best Shot (8;6;10)
  • Three of a Crime (7;8;8)
  • Toppo (9;9;8)
  • Treasure Fleet (8;8;6)
  • 24/7 the Game (7;7;10)
  • Yamodo! (1;1;3)
  • You've Been Sentenced! (5;6;5)
  • Zoologic (7;2;4)
  • Zotto (4;5;3)
  • Aussie Rules Super Subsistence Farmer

    (search on Board Game Geek)

    small pic of Aussie Rules Super Subsistence Farmer small pic of Aussie Rules Super Subsistence Farmer in play small pic of Aussie Rules Super Subsistence Farmer in play small pic of Aussie Rules Super Subsistence Farmer in play small pic of Aussie Rules Super Subsistence Farmer in play

    • Replay Value (1-10): 10
    • Fun Factor (1-10): 9
    • Worth Buying (1-10): 2

    It wasn't clear to us if this was a published game or a prototype, but the production values certainly point towards the latter. The game components are one folded instruction sheet, about 60 cheap red and green plastic chips, and a deck of 1.5"x2" cards that look like they were printed on a color inkjet printer and cut out by hand. The game comes in two plastic baseball-card holders that are held together by a rubber band (because they don't fit into just one baseball-card holder, of course).

    Nevertheless, this game is one of the most interesting strategy games at Mind Games this year. You start with land, one crop, food (energy), and money, and try to grow enough to buy more land and more crops so that you can sell them for more money -- as well as interfere with your opponents occasionally by throwing some disasters at them. The economics of the game work rather well as you have to decide between food (useful for harvesting more crops) and money (useful for buying more land, and needed to win).

    The deck is a bit too random to satisfy the pure strategist, but for everyone else, the feeling of growth and wealth management make this a very fun game -- if you aren't distracted by the "made in my garage" feel of it.


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    By Wei-Hwa Huang