Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Head1liners (5;6;6)
  • *Hit or Miss (8;8;9)
  • Rhyme N Tyme (8;5;6)
  • Take Your Best Shot (8;6;10)
    Party Games: Artistic skill
  • Luck of the Draw (4;8;4)
    Party Games: A Variety of Tasks
    Quiz Games
  • Cineplexity (8;9;6)
  • NAQ (8;10;7)
  • Numaro (4;6;4)
  • Take A Wild Guess (3;3;1)
    "Roll Dice And Move" Games
  • Postcards from North America (2;7;2)
  • *Skullduggery (5;7;5)
    Number and Math Games
  • Equalz (5;7;4)
  • Space TiVitz (5;5;7)
    Word and Language Games
  • Bananagrams (7;9;8)
  • disorder (9;9;7)
  • Lim (Letter Cube Cards) (4;5;6)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • You've Been Sentenced! (5;6;5)
  • Zotto (4;5;3)
    Reflex and Reaction Games
  • Poppo! (3;3;7)
  • Slap Wacky! (5;3;2)
  • Three of a Crime (7;8;8)
  • Toppo (9;9;8)
    Dexterity Games
  • Kippit (8;8;9)
  • Shakedown (6;5;6)
    Strategy Card Games
  • Abridged (7;9;5)
  • Ka-Ching! (9;9;10)
  • Margin for Error (8;9;5)
    Strategy Dice Games
    Family Strategy ("German") Games
  • *Gheos (8;9;9)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Medici vs. Strossi (7;8;8)
  • Treasure Fleet (8;8;6)
    Abstract Strategy Games -- Pure Abstract
  • Babylon (5;4;4)
  • Cover Up (4;3;7)
  • Mix-Up (8;7;9)
  • Newton's Apples (3;4;5)
  • Project Kells - Tara (6;6;10)
  • Skybridge (3;4;7)
  • Spin & Trap (2;2;7)
    Abstract Strategy Games -- Luck or Hidden Information
  • Bendomino (6;5;8)
  • Cromlet (6;8;6)
  • *Gemlok (7;7;8)
  • Mimic (3;5;2)
  • Quirky (4;4;6)
  • *Qwirkle (8;9;10)
  • 24/7 the Game (7;7;10)
    War or Combat Games
  • HeroCard: Cyberspace (5;7;6)
  • HeroCard: Rise of the Shogun (5;7;5)
    One Player Games
  • Aqube (1;1;3)
  • Blik-Blok (1;3;1)
  • Cliko (6;2;5)
  • Cover Your Tracks (5;1;6)
  • Logic Links (2;1;1)
  • Meta-Forms (6;2;5)
  • Noodlers (3;1;2)
  • Zoologic (7;2;4)
    Games With Original Themes
  • Kingka (2;2;6)
  • Yamodo! (1;1;3)
  • Take A Wild Guess

    (search on Board Game Geek)

    small pic of Take A Wild Guess small pic of Take A Wild Guess in play small pic of Take A Wild Guess in play small pic of Take A Wild Guess in play small pic of Take A Wild Guess in play

    • Replay Value (1-10): 3
    • Fun Factor (1-10): 3
    • Worth Buying (1-10): 1

    This game comes in a large tin, the bulk of which is a large stack of cards with trivia questions on it, and one piece which is a viewer so that you can read just one question at a time. The answer to each trivia question is a numeric answer, and next to the answers are also an "acceptably low" value and an "acceptably high" value. Since the questions tend to be written such that they're completely out of the realm of people actually knowing them, players are scored based on successfully being in the acceptable range.

    I didn't find the trivia questions in this game very interesting; it seemed like on every question the only strategy was to attempt to estimate what the answer was based on extremely incomplete information, and just hope it was close. It seemed like the question writers, instead of trying to go out of their way to pick interesting questions, thought that by giving a large quantity of questions would be enough to make the game enjoyable. The game doesn't have any other items or toys to play with, and the scoring system is rather straightforward as well.


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    By Wei-Hwa Huang