Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Head1liners (5;6;6)
  • *Hit or Miss (8;8;9)
  • Rhyme N Tyme (8;5;6)
  • Take Your Best Shot (8;6;10)
    Party Games: Artistic skill
  • Luck of the Draw (4;8;4)
    Party Games: A Variety of Tasks
    Quiz Games
  • Cineplexity (8;9;6)
  • NAQ (8;10;7)
  • Numaro (4;6;4)
  • Take A Wild Guess (3;3;1)
    "Roll Dice And Move" Games
  • Postcards from North America (2;7;2)
  • *Skullduggery (5;7;5)
    Number and Math Games
  • Equalz (5;7;4)
  • Space TiVitz (5;5;7)
    Word and Language Games
  • Bananagrams (7;9;8)
  • disorder (9;9;7)
  • Lim (Letter Cube Cards) (4;5;6)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • You've Been Sentenced! (5;6;5)
  • Zotto (4;5;3)
    Reflex and Reaction Games
  • Poppo! (3;3;7)
  • Slap Wacky! (5;3;2)
  • Three of a Crime (7;8;8)
  • Toppo (9;9;8)
    Dexterity Games
  • Kippit (8;8;9)
  • Shakedown (6;5;6)
    Strategy Card Games
  • Abridged (7;9;5)
  • Ka-Ching! (9;9;10)
  • Margin for Error (8;9;5)
    Strategy Dice Games
    Family Strategy ("German") Games
  • *Gheos (8;9;9)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Medici vs. Strossi (7;8;8)
  • Treasure Fleet (8;8;6)
    Abstract Strategy Games -- Pure Abstract
  • Babylon (5;4;4)
  • Cover Up (4;3;7)
  • Mix-Up (8;7;9)
  • Newton's Apples (3;4;5)
  • Project Kells - Tara (6;6;10)
  • Skybridge (3;4;7)
  • Spin & Trap (2;2;7)
    Abstract Strategy Games -- Luck or Hidden Information
  • Bendomino (6;5;8)
  • Cromlet (6;8;6)
  • *Gemlok (7;7;8)
  • Mimic (3;5;2)
  • Quirky (4;4;6)
  • *Qwirkle (8;9;10)
  • 24/7 the Game (7;7;10)
    War or Combat Games
  • HeroCard: Cyberspace (5;7;6)
  • HeroCard: Rise of the Shogun (5;7;5)
    One Player Games
  • Aqube (1;1;3)
  • Blik-Blok (1;3;1)
  • Cliko (6;2;5)
  • Cover Your Tracks (5;1;6)
  • Logic Links (2;1;1)
  • Meta-Forms (6;2;5)
  • Noodlers (3;1;2)
  • Zoologic (7;2;4)
    Games With Original Themes
  • Kingka (2;2;6)
  • Yamodo! (1;1;3)
  • Cover Up

    (search on Board Game Geek)

    small pic of Cover Up small pic of Cover Up in play small pic of Cover Up in play

    • Replay Value (1-10): 4
    • Fun Factor (1-10): 3
    • Worth Buying (1-10): 7

    This game is two-player 4-in-a-row on a 5x5 grid with some interesting restrictrictions that are physically enforced by the game pieces: you have 5 "small" pieces, 4 "medium" pieces, and 3 "large" pieces. Once a small piece is placed, it stays there for the rest of the game. A "medium" piece either covers up a small piece or is played in an empty space and it stays there for the rest of the game. A "large" pieces covers up anything, but on a future turn you can move a large piece (in which case whatever was undeerneath before is reveals and comes back into play.

    The effect is that your basic tic-tac-toe just got a lot more flexibility -- with the great array of pieces available, some subtle cover-up and reveal strategies manifest.

    Or do they? After playing a few games, I began to feel that it was never advantageous to play a "middle" piece if you had big pieces not in play, and it was never advantageous to play a "small" piece if you had middle pieces not in play. This is mostly because of the "uncoverable" property of the larger pieces -- since large pieces can't be covered, simply getting three-in-a-row in the middle 3x3 square with large pieces is usually sufficient to force a win. This means that the game seems like it would devolve into a sort of 3x3 tic-tac-toe with three movable pieces -- still an interesting game in its own right, but perhaps not nearly as interesting as the full potential of this set.

    I do have the nagging feeling I may have missed some critical rule that gives the large pieces some disadvantage though, so perhaps you'd better check for yourself. The game components are pleasing to hold and satisfying to play, so it definitely won't be a waste of money.


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    By Wei-Hwa Huang