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Margin for Error(search on Board Game Geek)
This is a trick-taking game for 4 or 5 players, although I think it is slightly more interesting with 5. The play of the game is similar somewhat to hearts -- no trumps, but there is one suit where everything in that suit is worth points, and it can't be played until the suit is "broken." The interesting twist in this game is that in some hands you want points, while in some hands you're trying not to get points. The declarer and their partner know which one of the two it is, while the other players don't get to find out for sure until about halfway through the hand. This is a nice twist on simple trick-taking games that feels pretty good for me. I might say that this is one of the better 5-player trick-taking games, since the rules are a bit easier to follow than the other good ones (such as Mü). The unfortunate part is that the cards are very devoid of flavor and decoration, and the yellow suit is still hard to read even though they've tried to put a black border around it to make it more visible. Return to Introduction |