Game Reviews: Mensa Mind Games®, year 2007

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2007. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 100 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Head1liners (5;6;6)
  • *Hit or Miss (8;8;9)
  • Rhyme N Tyme (8;5;6)
  • Take Your Best Shot (8;6;10)
    Party Games: Artistic skill
  • Luck of the Draw (4;8;4)
    Party Games: A Variety of Tasks
    Quiz Games
  • Cineplexity (8;9;6)
  • NAQ (8;10;7)
  • Numaro (4;6;4)
  • Take A Wild Guess (3;3;1)
    "Roll Dice And Move" Games
  • Postcards from North America (2;7;2)
  • *Skullduggery (5;7;5)
    Number and Math Games
  • Equalz (5;7;4)
  • Space TiVitz (5;5;7)
    Word and Language Games
  • Bananagrams (7;9;8)
  • disorder (9;9;7)
  • Lim (Letter Cube Cards) (4;5;6)
  • Merriam-Webster's Word Sweep! (9;7;7)
  • Sneak A Peek (The Crossword Game) (6;3;4)
  • You've Been Sentenced! (5;6;5)
  • Zotto (4;5;3)
    Reflex and Reaction Games
  • Poppo! (3;3;7)
  • Slap Wacky! (5;3;2)
  • Three of a Crime (7;8;8)
  • Toppo (9;9;8)
    Dexterity Games
  • Kippit (8;8;9)
  • Shakedown (6;5;6)
    Strategy Card Games
  • Abridged (7;9;5)
  • Ka-Ching! (9;9;10)
  • Margin for Error (8;9;5)
    Strategy Dice Games
    Family Strategy ("German") Games
  • *Gheos (8;9;9)
  • Aussie Rules Super Subsistence Farmer (10;9;2)
  • Medici vs. Strossi (7;8;8)
  • Treasure Fleet (8;8;6)
    Abstract Strategy Games -- Pure Abstract
  • Babylon (5;4;4)
  • Cover Up (4;3;7)
  • Mix-Up (8;7;9)
  • Newton's Apples (3;4;5)
  • Project Kells - Tara (6;6;10)
  • Skybridge (3;4;7)
  • Spin & Trap (2;2;7)
    Abstract Strategy Games -- Luck or Hidden Information
  • Bendomino (6;5;8)
  • Cromlet (6;8;6)
  • *Gemlok (7;7;8)
  • Mimic (3;5;2)
  • Quirky (4;4;6)
  • *Qwirkle (8;9;10)
  • 24/7 the Game (7;7;10)
    War or Combat Games
  • HeroCard: Cyberspace (5;7;6)
  • HeroCard: Rise of the Shogun (5;7;5)
    One Player Games
  • Aqube (1;1;3)
  • Blik-Blok (1;3;1)
  • Cliko (6;2;5)
  • Cover Your Tracks (5;1;6)
  • Logic Links (2;1;1)
  • Meta-Forms (6;2;5)
  • Noodlers (3;1;2)
  • Zoologic (7;2;4)
    Games With Original Themes
  • Kingka (2;2;6)
  • Yamodo! (1;1;3)
  • Equalz

    (search on Board Game Geek)

    small pic of Equalz small pic of Equalz in play small pic of Equalz in play

    • Replay Value (1-10): 5
    • Fun Factor (1-10): 7
    • Worth Buying (1-10): 4

    This is a rummy game where the cards are of digits and the four basic mathematical operators: addition, subtraction, multiplication, and division. Parenthesis are free, and can even be used to represent implicit multiplication, while the subtraction symbol can also be used to represent unary minus. In other words, the designers of this game really did their homework, which is quite praiseworthy. A two-digit goal is generated each round, and you must form a valid expression that equals that goal as a "meld". Otherwise, the rules are pretty much like a standard rummy game (although the discard pile rule is one that is not found in most rummy games).

    Well, I suppose each Mind Games is going to have the "game that thinks it can do a better rummy," and this was this year's contender. At least it is not a word rummy game, but strangely enough, it suffers the same problems that word rummy tends to have, which is that there are two types of cards (in this game, operators and digits; in word rummy, vowels and consonants) and if you have the right mix of both, you can usually manage something, while if you have way too much of one and not enough of another, drawing one card per turn is an astoundingly agonizing way to crawl out of it.

    (Someday, one of these game designers will come up with the simple idea of fixing this problem, and I'll actually write a positive review of their rummy game here. Actually, I already have a few ideas that I think will work -- any publishers out there interested?)


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    By Wei-Hwa Huang