Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • You Must Be an Idiot! (9;9;9)
  • *Keesdrow (9;7;9)
  • Pickomino (8;7;9)
  • Quelf (9;7;8)
  • *Hive (9;7;8)
  • Pünct (8;6;10)
  • *Wits & Wagers (7;8;8)
  • Zeus on the Loose (8;8;7)
  • *Pentago (8;8;7)
  • ()
  • Questionary (8;8;5)
  • Portrayal (5;7;9)
  • Pepper (9;7;5)
  • Regatta (2;9;9)
  • Linq (6;8;6)
  • Poison (7;8;5)
  • It-Dah-Gan (7;8;5)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • Tricky Town (5;8;6)
  • Evolution (6;7;6)
  • Codebreaker (6;7;6)
  • Sketchword (7;7;5)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • The Invention Game (6;6;7)
  • Pacru 302 (7;6;6)
  • *Deflexion (7;4;8)
  • Da Vinci Code Board Game (2;9;7)
  • Top Speed (6;7;5)
  • Heximania (6;4;8)
  • Cephalopod (8;8;1)
  • Diffusion (9;7;1)
  • Space Faces (4;7;6)
  • mental_floss: The Trivia Game (6;6;5)
  • Snatch (7;6;4)
  • JabberJot (7;6;4)
  • Eve's Quest (8;6;3)
  • Gordian's Knot (2;5;10)
  • Castle Keep (3;8;5)
  • Dragon Chess (6;6;4)
  • Bonkers (6;6;4)
  • Pick Two Deluxe (7;6;3)
  • Byte (9;6;1)
  • 800: The Game of Verbal Perfection (7;5;4)
  • Thing-A-Ma-Bots (4;6;5)
  • Net Y (8;6;1)
  • Nymble (6;5;4)
  • Nerdy Wordy (6;4;5)
  • Cosmic Cows (5;5;4)
  • Baffle Gab (6;5;3)
  • Debate This! (7;3;3)
  • Jot (6;4;3)
  • Summit (3;2;7)
  • Match of the Penguins (3;5;3)
  • Mind's I (4;4;3)
  • Ringgz (5;3;2)
  • Da Vinci's Challenge Card Game (4;3;2)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Kiss My Rules! (2;3;2)
  • Pairs or Better (4;1;2)
  • Wordigy: A World of Words for Family Fun (3;1;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
  • Urban Legends the Game (1;2;1)
  • You Must Be an Idiot!

    (search on Board Game Geek)

    small pic of You Must Be an Idiot! small pic of You Must Be an Idiot! in play

    • Replay Value (1-10): 9
    • Fun Factor (1-10): 9
    • Worth Buying (1-10): 9
    A trivia game where it's not always the best idea to answer the question correctly. Each round, a trivia question is read, and each player is given a card which has an appoximately 1 in 6 chance of telling that player that they are an idiot. All players secretly write their answer down, and the correct answer is read. Then, all players who got the correct answer reveal their "idiot" cards -- if they're an idiot, they get no points; if they aren't, they get 2 points. Then follows a round of "accusation" -- each player, may accuse up to one other player of being an idiot. Then all idiot cards are revealed and more points are scored. 3 points for idiots that managed to avoid getting accused, 2 points for players who successfully accused an idiot, and a 1-point "insult" swing for wrongful accusations (the accuser loses a point, the accusee gains one).

    Strategy-wise, at first it seems clear that you should answer questions correctly if you're not an idiot, and not to screw up too egregiously if you are. And maybe that's how it was designed to be played originally, but players will soon realize more subtleties -- sometimes, if you're not and idiot, it pays off to act like an idiot if you can harvest enough wrongful accusations, for example. There's even some strategy in choosing the trivia questions -- a easy question that everyone knows is just as playable as a hard question that no one knows.

    This is definitely one of the better trivia games to come out. Not so much because of the originality of the concept, but because so many of the components are intelligently designed -- the board contains scoring rules, each player gets three pawns (one for scoring, one for accusations, and one to remind everybody which color you are, which is useful for the accusation round), and there are accusation "zones" on the board.

    (I think, overall, we are seeing a trend where American party games are actually being designed by people who are Euro-game players, and the sensibilities of playtesting, game mechanics, and player interface are making it in, turning a normal game into a great one.)


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    By Wei-Hwa Huang