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You Must Be an Idiot! (9;9;9)
*Keesdrow (9;7;9)
Pickomino (8;7;9)
Quelf (9;7;8)
*Hive (9;7;8)
Pünct (8;6;10)
*Wits & Wagers (7;8;8)
Zeus on the Loose (8;8;7)
*Pentago (8;8;7)
()
Questionary (8;8;5)
Portrayal (5;7;9)
Pepper (9;7;5)
Regatta (2;9;9)
Linq (6;8;6)
Poison (7;8;5)
It-Dah-Gan (7;8;5)
Don't Quote Me - TIME for Kids Edition (9;6;5)
Tricky Town (5;8;6)
Evolution (6;7;6)
Codebreaker (6;7;6)
Sketchword (7;7;5)
LonPos 101 Pyramid and Rectangle Game (4;6;9)
The Invention Game (6;6;7)
Pacru 302 (7;6;6)
*Deflexion (7;4;8)
Da Vinci Code Board Game (2;9;7)
Top Speed (6;7;5)
Heximania (6;4;8)
Cephalopod (8;8;1)
Diffusion (9;7;1)
Space Faces (4;7;6)
mental_floss: The Trivia Game (6;6;5)
Snatch (7;6;4)
JabberJot (7;6;4)
Eve's Quest (8;6;3)
Gordian's Knot (2;5;10)
Castle Keep (3;8;5)
Dragon Chess (6;6;4)
Bonkers (6;6;4)
Pick Two Deluxe (7;6;3)
Byte (9;6;1)
800: The Game of Verbal Perfection (7;5;4)
Thing-A-Ma-Bots (4;6;5)
Net Y (8;6;1)
Nymble (6;5;4)
Nerdy Wordy (6;4;5)
Cosmic Cows (5;5;4)
Baffle Gab (6;5;3)
Debate This! (7;3;3)
Jot (6;4;3)
Summit (3;2;7)
Match of the Penguins (3;5;3)
Mind's I (4;4;3)
Ringgz (5;3;2)
Da Vinci's Challenge Card Game (4;3;2)
Fikloo: The Game of Crazy Commands (5;2;1)
Kiss My Rules! (2;3;2)
Pairs or Better (4;1;2)
Wordigy: A World of Words for Family Fun (3;1;1)
Wreck the Nation: the Game of Political Misbehavior (1;2;1)
Urban Legends the Game (1;2;1)
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(search on Board Game Geek)
- Replay Value (1-10): 7
- Fun Factor (1-10): 7
- Worth Buying (1-10): 5
There are four red letter cards displayed in a public area (each worth
a certain number of points depending on how easy it is to incorporate that
letter into a word), and one red letter card that is only visible to the
current player whose turn it is (called the "artist"). Each player,
at the beginning of the game,
is given a hand of 7 blue letter cards, that are worth no points, but may
help to construct a word. The artist must think of a word that uses only
the letters available to them (the five red letters and their hand of blue
letters) and uses at least one red letter and at least one blue letter.
They then get 90 seconds (I think) to draw on a sketchpad in order to get
at least one of the other players to guess their word. If they are successful,
they display their word, and score points based on the red letters they used.
The red letters are then replenished to bring the total back up to five.
As a reward, the player who guessed the word correctly then get to compose
their own word under the same rules and score it, without needing to sketch
the word. The red letter are then replenished again. Game continues until
one player has used all of their blue letters, after which whomever has
scored the most point (in red letters) wins.
The game is a nice hybrid between the games where you have to compose
(effectively, anagram) a word, and those where you have to convey a
word by drawing pictures. It's usually easy to think of a word, but
finding a word that is easy to draw is another matter. In the game I
played, I chose the word "SEVER", and the other players seemed to guess
every single synonym in the dictionary ("cut? chop? axe? amputate?")
before someone got it right at the wire. Guessing is also an interesting
exercise; since the artist would like to use as many red letters as
possible, it's reasonable to assume that the public red letters you see
are likely to be in the word -- but probably not all of them. The
combination is why I put in two categories there on the left.
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