Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • You Must Be an Idiot! (9;9;9)
  • *Keesdrow (9;7;9)
  • Pickomino (8;7;9)
  • Quelf (9;7;8)
  • *Hive (9;7;8)
  • Pünct (8;6;10)
  • *Wits & Wagers (7;8;8)
  • Zeus on the Loose (8;8;7)
  • *Pentago (8;8;7)
  • ()
  • Questionary (8;8;5)
  • Portrayal (5;7;9)
  • Pepper (9;7;5)
  • Regatta (2;9;9)
  • Linq (6;8;6)
  • Poison (7;8;5)
  • It-Dah-Gan (7;8;5)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • Tricky Town (5;8;6)
  • Evolution (6;7;6)
  • Codebreaker (6;7;6)
  • Sketchword (7;7;5)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • The Invention Game (6;6;7)
  • Pacru 302 (7;6;6)
  • *Deflexion (7;4;8)
  • Da Vinci Code Board Game (2;9;7)
  • Top Speed (6;7;5)
  • Heximania (6;4;8)
  • Cephalopod (8;8;1)
  • Diffusion (9;7;1)
  • Space Faces (4;7;6)
  • mental_floss: The Trivia Game (6;6;5)
  • Snatch (7;6;4)
  • JabberJot (7;6;4)
  • Eve's Quest (8;6;3)
  • Gordian's Knot (2;5;10)
  • Castle Keep (3;8;5)
  • Dragon Chess (6;6;4)
  • Bonkers (6;6;4)
  • Pick Two Deluxe (7;6;3)
  • Byte (9;6;1)
  • 800: The Game of Verbal Perfection (7;5;4)
  • Thing-A-Ma-Bots (4;6;5)
  • Net Y (8;6;1)
  • Nymble (6;5;4)
  • Nerdy Wordy (6;4;5)
  • Cosmic Cows (5;5;4)
  • Baffle Gab (6;5;3)
  • Debate This! (7;3;3)
  • Jot (6;4;3)
  • Summit (3;2;7)
  • Match of the Penguins (3;5;3)
  • Mind's I (4;4;3)
  • Ringgz (5;3;2)
  • Da Vinci's Challenge Card Game (4;3;2)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Kiss My Rules! (2;3;2)
  • Pairs or Better (4;1;2)
  • Wordigy: A World of Words for Family Fun (3;1;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
  • Urban Legends the Game (1;2;1)
  • Sketchword

    (search on Board Game Geek)

    small pic of Sketchword small pic of Sketchword in play small pic of Sketchword in play

    • Replay Value (1-10): 7
    • Fun Factor (1-10): 7
    • Worth Buying (1-10): 5
    There are four red letter cards displayed in a public area (each worth a certain number of points depending on how easy it is to incorporate that letter into a word), and one red letter card that is only visible to the current player whose turn it is (called the "artist"). Each player, at the beginning of the game, is given a hand of 7 blue letter cards, that are worth no points, but may help to construct a word. The artist must think of a word that uses only the letters available to them (the five red letters and their hand of blue letters) and uses at least one red letter and at least one blue letter. They then get 90 seconds (I think) to draw on a sketchpad in order to get at least one of the other players to guess their word. If they are successful, they display their word, and score points based on the red letters they used. The red letters are then replenished to bring the total back up to five. As a reward, the player who guessed the word correctly then get to compose their own word under the same rules and score it, without needing to sketch the word. The red letter are then replenished again. Game continues until one player has used all of their blue letters, after which whomever has scored the most point (in red letters) wins.

    The game is a nice hybrid between the games where you have to compose (effectively, anagram) a word, and those where you have to convey a word by drawing pictures. It's usually easy to think of a word, but finding a word that is easy to draw is another matter. In the game I played, I chose the word "SEVER", and the other players seemed to guess every single synonym in the dictionary ("cut? chop? axe? amputate?") before someone got it right at the wire. Guessing is also an interesting exercise; since the artist would like to use as many red letters as possible, it's reasonable to assume that the public red letters you see are likely to be in the word -- but probably not all of them. The combination is why I put in two categories there on the left.


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    By Wei-Hwa Huang