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(search on Board Game Geek)
- Replay Value (1-10): 6
- Fun Factor (1-10): 8
- Worth Buying (1-10): 6
Each player is dealt a card -- two of the players will receive a card
with the same word on it (something simple like "card" or "place" or
"banana"), while all the other players get a blank card that has "???"
on it. There is one round of clue giving, where each player must announce
one word. Then, players who wish may then (secretly) guess which two
players have the actual word. This is followed by another round of
clue giving, and another round of guessing where players who did not
guess after the first round must guess. Players earn 3 points
for a good guess in the first round, 2 points for a good guess in
the second round, and 1 point if the guess was incorrect. However,
if you have one of the words, then you get 0 points unless both
you and your "partner" guessed correctly. First to ten points wins,
and clues and scores are kept track on wet-erase boards (which aren't
of great quality and don't really seem necessary for the game but probably
help in justifying its price).
Overall, I liked this game quite a bit, mostly because of its simplicity
of rules that leave quite a lot of room for creative thinking. (I'm
starting to suspect my favorite party games are those that set fixed
boundaries for creativity but don't stifle it entirely.) At first it seems
somewhat unfair that the word-receivers have more stringent restrictions
on how they earn points, but it's soon apparent that it's actually not
that hard to find your partner when none of the people know what the
word is. What the game seems to truly be missing, however, is any
direct award for bluffing -- it seems like making a lot of people vote
for you when you're not the word-giver should be worth something.
Time for a house rule?
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