Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • You Must Be an Idiot! (9;9;9)
  • *Keesdrow (9;7;9)
  • Pickomino (8;7;9)
  • Quelf (9;7;8)
  • *Hive (9;7;8)
  • Pünct (8;6;10)
  • *Wits & Wagers (7;8;8)
  • Zeus on the Loose (8;8;7)
  • *Pentago (8;8;7)
  • ()
  • Questionary (8;8;5)
  • Portrayal (5;7;9)
  • Pepper (9;7;5)
  • Regatta (2;9;9)
  • Linq (6;8;6)
  • Poison (7;8;5)
  • It-Dah-Gan (7;8;5)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • Tricky Town (5;8;6)
  • Evolution (6;7;6)
  • Codebreaker (6;7;6)
  • Sketchword (7;7;5)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • The Invention Game (6;6;7)
  • Pacru 302 (7;6;6)
  • *Deflexion (7;4;8)
  • Da Vinci Code Board Game (2;9;7)
  • Top Speed (6;7;5)
  • Heximania (6;4;8)
  • Cephalopod (8;8;1)
  • Diffusion (9;7;1)
  • Space Faces (4;7;6)
  • mental_floss: The Trivia Game (6;6;5)
  • Snatch (7;6;4)
  • JabberJot (7;6;4)
  • Eve's Quest (8;6;3)
  • Gordian's Knot (2;5;10)
  • Castle Keep (3;8;5)
  • Dragon Chess (6;6;4)
  • Bonkers (6;6;4)
  • Pick Two Deluxe (7;6;3)
  • Byte (9;6;1)
  • 800: The Game of Verbal Perfection (7;5;4)
  • Thing-A-Ma-Bots (4;6;5)
  • Net Y (8;6;1)
  • Nymble (6;5;4)
  • Nerdy Wordy (6;4;5)
  • Cosmic Cows (5;5;4)
  • Baffle Gab (6;5;3)
  • Debate This! (7;3;3)
  • Jot (6;4;3)
  • Summit (3;2;7)
  • Match of the Penguins (3;5;3)
  • Mind's I (4;4;3)
  • Ringgz (5;3;2)
  • Da Vinci's Challenge Card Game (4;3;2)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Kiss My Rules! (2;3;2)
  • Pairs or Better (4;1;2)
  • Wordigy: A World of Words for Family Fun (3;1;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
  • Urban Legends the Game (1;2;1)
  • JabberJot

    (search on Board Game Geek)

    small pic of JabberJot small pic of JabberJot in play small pic of JabberJot in play

    • Replay Value (1-10): 7
    • Fun Factor (1-10): 6
    • Worth Buying (1-10): 4
    All but one player (the "judge") are presented with three picture cards (there are green "persons", orange "places", and purple "things"), three words, and a topic card which not only provides a topic (in the example above, the topic is "Telling the truth") but also the distribution of which color picture cards to take. The judge has the fun task of deciding the subject and words, as they are double sided -- this gives them some flexibility in what the players see. Then, all players have 90 seconds to write a short paragraph that incorporates all the elements. For example, in the photograph above, you can see I have written the story:
    The evil masterminds looked at the map to decide which country to slingshot into the sun for Dr. Evil's Birthday. But then an angel appeared, dressed in a hilariously bad costume, and decided to change their ways.
    Not exactly great literature, and I seemed to have forgotten about the subject of telling the truth, but what do you expect in 90 seconds? Anyway, the judge then reads all the stories, chooses a winner, and everyone has fun. There's some scoring thing going on, but clearly that is not the point of this game.

    This is one of two games submitted this year where the basic idea is to have 90 seconds to write a story out of given cues (the other game being BaffleGab, and the names of the games are surprisingly similar too). For some reason, I had a much easier time writing stories in this game, where there are visual cues, than in the other game, where there are not. But for some players, it was the exact opposite. It does make me wonder, in a philosophical way, what is it that makes us different? But this debate doesn't really have much to do with reviewing the game, I guess.

    Overall the general sentiment is that it's pretty hard to craft something actually good in 90 seconds unless you've had a lot of practice. I recommend if you want a higher caliber of entertainment, you lengthen the time a bit for new players.


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    By Wei-Hwa Huang