Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • You Must Be an Idiot! (9;9;9)
  • *Keesdrow (9;7;9)
  • Pickomino (8;7;9)
  • Quelf (9;7;8)
  • *Hive (9;7;8)
  • Pünct (8;6;10)
  • *Wits & Wagers (7;8;8)
  • Zeus on the Loose (8;8;7)
  • *Pentago (8;8;7)
  • ()
  • Questionary (8;8;5)
  • Portrayal (5;7;9)
  • Pepper (9;7;5)
  • Regatta (2;9;9)
  • Linq (6;8;6)
  • Poison (7;8;5)
  • It-Dah-Gan (7;8;5)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • Tricky Town (5;8;6)
  • Evolution (6;7;6)
  • Codebreaker (6;7;6)
  • Sketchword (7;7;5)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • The Invention Game (6;6;7)
  • Pacru 302 (7;6;6)
  • *Deflexion (7;4;8)
  • Da Vinci Code Board Game (2;9;7)
  • Top Speed (6;7;5)
  • Heximania (6;4;8)
  • Cephalopod (8;8;1)
  • Diffusion (9;7;1)
  • Space Faces (4;7;6)
  • mental_floss: The Trivia Game (6;6;5)
  • Snatch (7;6;4)
  • JabberJot (7;6;4)
  • Eve's Quest (8;6;3)
  • Gordian's Knot (2;5;10)
  • Castle Keep (3;8;5)
  • Dragon Chess (6;6;4)
  • Bonkers (6;6;4)
  • Pick Two Deluxe (7;6;3)
  • Byte (9;6;1)
  • 800: The Game of Verbal Perfection (7;5;4)
  • Thing-A-Ma-Bots (4;6;5)
  • Net Y (8;6;1)
  • Nymble (6;5;4)
  • Nerdy Wordy (6;4;5)
  • Cosmic Cows (5;5;4)
  • Baffle Gab (6;5;3)
  • Debate This! (7;3;3)
  • Jot (6;4;3)
  • Summit (3;2;7)
  • Match of the Penguins (3;5;3)
  • Mind's I (4;4;3)
  • Ringgz (5;3;2)
  • Da Vinci's Challenge Card Game (4;3;2)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Kiss My Rules! (2;3;2)
  • Pairs or Better (4;1;2)
  • Wordigy: A World of Words for Family Fun (3;1;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
  • Urban Legends the Game (1;2;1)
  • Da Vinci Code Board Game

    (search on Board Game Geek)

    small pic of Da Vinci Code Board Game small pic of Da Vinci Code Board Game in play

    • Replay Value (1-10): 2
    • Fun Factor (1-10): 9
    • Worth Buying (1-10): 7
    This is a mystery deduction game, with 15 included scenarios (so that's pretty much the maximum number of times you can play it). The goal of each scenario is to discover a 20-space mystery phrase. To do so, each scenario has 10 clue cards in stacks at the four corners of the board; to view a clue card, you must land your pawn there, take the top clue card of the stack, and you have until either your next turn or someone else landing on the same space to look at that card and figure out what the heck it means. Usually, the clue card will give you a few characters in the mystery phrase, but it will only make sense when combined with other clue cards or by looking up reference cards, only available at the "Louvre" spaces. This means that if you know what you're doing, you'll often find yourself looking at a clue card, jotting notes down furiously, going to the "Louvre library" and doing "research" to decode the clue card, then sometimes going back and getting information from the clue card that you didn't realize you needed. If, on the other hand, you don't really know what you're doing, then there are these "depository" cards which allow you to choose another player and peek at their notes.

    The game can seem frustrating, because it's not unlikely for someone who has no idea what the clues mean to play a "depository card", steal the phrase from a good player, and close the game -- but fortunately to mitigate this, the bonus for getting the phrase first is only 5 points. There are then a series of 5 trivia questions after the end of the game, each one worth 5 more points -- and each of them were answered on the clue cards if you were actually paying attention to them. So, it really does reward good "research" skills.

    I don't think this game got a fair shake at Mind Games, mostly because it really doesn't work unless a fair number of players "get it". Our first game was a 90-minute plod as we went through the rules, trying to understand them and understand the point of everything. But our second game was this 20-minute frenzy where we were grabbing the dice and timer back and forth, trying to hurry through turns quickly so that we could deny other players precious clue study time. It really felt like the fast-paced cerebral thriller that the book was supposed to be.

    As a final note, I think that there are parts of this game that are a bit fiddly and it's hard to play and manage at the same time -- if you can afford it, I would suggest having an umpire who manages time limits, makes sure people are taking their turns promptly, reads trivia questions, and so on.


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    By Wei-Hwa Huang