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mental_floss: The Trivia Game (6;6;5)
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Pairs or Better (4;1;2)
Wordigy: A World of Words for Family Fun (3;1;1)
Wreck the Nation: the Game of Political Misbehavior (1;2;1)
Urban Legends the Game (1;2;1)
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(search on Board Game Geek)
- Replay Value (1-10): 6
- Fun Factor (1-10): 7
- Worth Buying (1-10): 6
A fascinating twist on the old game of Memory (or Concentration). Paired tiles
are shuffled and placed face down. On your turn, you flip one tile over for
all players to see, and flip one tile over for just you to see. If they
match, collect them and continue; otherwise, the player on your right
gets to write anything they want on the back of the public tile, you
get to write anything you want on the back of the private tile, the tiles
are turned back over, and the next player gets the turn.
To complicate things a bit, the tiles are separated into "hot" and
"cold" tiles. The rule is that if the last pair scored was "hot", then
the next pair has to be "cold", and vice versa. Finally, there are some
bonus tiles that do extra things like get other players to explain their
scrawlings.
I liked this variant quite a bit. It was tempting to come up with
really obscure codes and symbols, although one would run the risk of
forgetting one's own symbol. One thing we tried that the designers didn't
mention was to write misleading symbols (such as duplicating an already
known one), just to play some psychological games on the other player.
While the variant by no means eliminates the memory aspect, it adds another
layer on it that makes the game fresh and new.
But... couldn't you do the same thing with some dry-erase markers and a
deck of cards? Maybe. Part of what makes the mnemonic codes workable
is the character designs on the cards.
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