Sort By Name
Sort By Ranking
Sort By Category
You Must Be an Idiot! (9;9;9)
*Keesdrow (9;7;9)
Pickomino (8;7;9)
Quelf (9;7;8)
*Hive (9;7;8)
Pünct (8;6;10)
*Wits & Wagers (7;8;8)
Zeus on the Loose (8;8;7)
*Pentago (8;8;7)
()
Questionary (8;8;5)
Portrayal (5;7;9)
Pepper (9;7;5)
Regatta (2;9;9)
Linq (6;8;6)
Poison (7;8;5)
It-Dah-Gan (7;8;5)
Don't Quote Me - TIME for Kids Edition (9;6;5)
Tricky Town (5;8;6)
Evolution (6;7;6)
Codebreaker (6;7;6)
Sketchword (7;7;5)
LonPos 101 Pyramid and Rectangle Game (4;6;9)
The Invention Game (6;6;7)
Pacru 302 (7;6;6)
*Deflexion (7;4;8)
Da Vinci Code Board Game (2;9;7)
Top Speed (6;7;5)
Heximania (6;4;8)
Cephalopod (8;8;1)
Diffusion (9;7;1)
Space Faces (4;7;6)
mental_floss: The Trivia Game (6;6;5)
Snatch (7;6;4)
JabberJot (7;6;4)
Eve's Quest (8;6;3)
Gordian's Knot (2;5;10)
Castle Keep (3;8;5)
Dragon Chess (6;6;4)
Bonkers (6;6;4)
Pick Two Deluxe (7;6;3)
Byte (9;6;1)
800: The Game of Verbal Perfection (7;5;4)
Thing-A-Ma-Bots (4;6;5)
Net Y (8;6;1)
Nymble (6;5;4)
Nerdy Wordy (6;4;5)
Cosmic Cows (5;5;4)
Baffle Gab (6;5;3)
Debate This! (7;3;3)
Jot (6;4;3)
Summit (3;2;7)
Match of the Penguins (3;5;3)
Mind's I (4;4;3)
Ringgz (5;3;2)
Da Vinci's Challenge Card Game (4;3;2)
Fikloo: The Game of Crazy Commands (5;2;1)
Kiss My Rules! (2;3;2)
Pairs or Better (4;1;2)
Wordigy: A World of Words for Family Fun (3;1;1)
Wreck the Nation: the Game of Political Misbehavior (1;2;1)
Urban Legends the Game (1;2;1)
|
(search on Board Game Geek)
- Replay Value (1-10): 8
- Fun Factor (1-10): 8
- Worth Buying (1-10): 1
This game is played with dice in two colors and a 5x5 grid (where each
grid can hold one die). (You could play this game with dry erase
markers, but the die do make things a bit easier.) Each player owns
a color. On your turn, choose an empty space and put a die of your
color in that space. What number is on top depends on the dice
on the four sides of it -- if some subset (not necessarily
proper) of 2 or more dice adds
up to a number 6 or less, set your die to be that sum and remove
the dice that add up to that sum. (If there are multiple such
subsets for that space, choose any one.) If no such subset exists,
set your die to be 1 and don't remove any other dice.
I felt that this was probably the best pure abstract game submitted
this year. The rules are simple, yet the play is complex and the
rules are innovative enough to count as something new. I looked at
a few endgame positions and it seems rather amenable to combinatorial
game theory and not utterly trivial for players. (For a beginning
exercise, can you prove that the game always ends?)
I especially like the small sense of humor the author has: he
shows a blank board and labels it the "starting position". Nice.
Return to Introduction
|