Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Baffle Gab (6;5;3)
  • Bonkers (6;6;4)
  • Byte (9;6;1)
  • Castle Keep (3;8;5)
  • Cephalopod (8;8;1)
  • Codebreaker (6;7;6)
  • Cosmic Cows (5;5;4)
  • Darter (8;8;7)
  • Da Vinci's Challenge Card Game (4;3;2)
  • Da Vinci Code Board Game (2;9;7)
  • Debate This! (7;3;3)
  • *Deflexion (7;4;8)
  • Diffusion (9;7;1)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • Dragon Chess (6;6;4)
  • 800: The Game of Verbal Perfection (7;5;4)
  • Eve's Quest (8;6;3)
  • Evolution (6;7;6)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Gordian's Knot (2;5;10)
  • Heximania (6;4;8)
  • *Hive (9;7;8)
  • The Invention Game (6;6;7)
  • It-Dah-Gan (7;8;5)
  • JabberJot (7;6;4)
  • Jot (6;4;3)
  • *Keesdrow (9;7;9)
  • Kiss My Rules! (2;3;2)
  • Linq (6;8;6)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • Match of the Penguins (3;5;3)
  • mental_floss: The Trivia Game (6;6;5)
  • Mind's I (4;4;3)
  • Nerdy Wordy (6;4;5)
  • Net Y (8;6;1)
  • Nymble (6;5;4)
  • Pacru 302 (7;6;6)
  • Pairs or Better (4;1;2)
  • *Pentago (8;8;7)
  • Pepper (9;7;5)
  • Pickomino (8;7;9)
  • Pick Two Deluxe (7;6;3)
  • Poison (7;8;5)
  • Portrayal (5;7;9)
  • Pünct (8;6;10)
  • Quelf (9;7;8)
  • Questionary (8;8;5)
  • Regatta (2;9;9)
  • Ringgz (5;3;2)
  • Sketchword (7;7;5)
  • Snatch (7;6;4)
  • Space Faces (4;7;6)
  • Summit (3;2;7)
  • Thing-A-Ma-Bots (4;6;5)
  • Top Speed (6;7;5)
  • Tricky Town (5;8;6)
  • Urban Legends the Game (1;2;1)
  • *Wits & Wagers (7;8;8)
  • Wordigy: A World of Words for Family Fun (3;1;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
  • You Must Be an Idiot! (9;9;9)
  • Zeus on the Loose (8;8;7)
  • Pick Two Deluxe

    (search on Board Game Geek)

    small pic of Pick Two Deluxe small pic of Pick Two Deluxe in play small pic of Pick Two Deluxe in play

    • Replay Value (1-10): 7
    • Fun Factor (1-10): 6
    • Worth Buying (1-10): 3
    There isn't that much difference between this game and Double Quick from a few years past. Everyone starts with 10 letter tiles, and tries to form a criss-cross word grid (Scrabble-style) with them. Once one player has succeeded, they call out "Pick Two!" at which point all players must draw two more tiles and incorporate them into their crisscross, rearranging as necessary. Once another (or the same) player has managed to fit all 12 tiles, they call out "Pick Two!" and two more tiles are drawn by each player. When all the tiles are gone, the first person to complete their crisscross wins -- all other players lose points based on their unused tiles.

    The rules to this game are simple enough that there's really only so much a manufacturer can do to ease the gameplay: make sure the letter distribution is good (not bad in this instance, although it did seem like I was getting all the Q's) and make sure that the tiles are easy to manipulate -- being able to slide around easily yet not accidentally. In that respect, the thin plastic tiles, proportioned like little credit cards and just about as thick, weren't that ideal, especially since we kept running out of vertical space.

    There are also problems that aren't really fixable, such as the fact that a player who is good at this skill is pretty much going to always win and no real amount of handicapping is going to make the game close -- and that there's no way to really make the letters that everyone gets fair. Overall, it should be pretty clear from this description whether your group is going to like this game or not.


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    By Wei-Hwa Huang