DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.
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Pepper(search on Board Game Geek)
This game was very surprising. Unlike all the other games, even after two plays I felt I didn't really have a good grasp of how strategy was supposed to work in the game at all. Certainly after a few attack rounds all the cards have gone every which way into other players hands and back. It seems like the first few rounds are most feeling around, trying to get an idea of what cards are in the limited "deck" you're playing with, then strategizing enough to set things up to hit a vulnerable opponent at just the right time. But since all players are trying to do this, there has to be a second-layer of strategy, but what is it? I definitely left the game feeling like I wanted to sit down with a piece of paper and a few hours of spare time and work out a few end-game scenarios. And yet, ironically, the rules are simple enough that kids can play this game quickly and effortlessly and still have fun. My old friend Doug Hoylman declared that this was, in his opinion, the best new game he played that weekend (Pickomino and Poison were probably better, but he had played them before). I can easily believe that. Return to Introduction |