Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Baffle Gab (6;5;3)
  • Bonkers (6;6;4)
  • Byte (9;6;1)
  • Castle Keep (3;8;5)
  • Cephalopod (8;8;1)
  • Codebreaker (6;7;6)
  • Cosmic Cows (5;5;4)
  • Darter (8;8;7)
  • Da Vinci's Challenge Card Game (4;3;2)
  • Da Vinci Code Board Game (2;9;7)
  • Debate This! (7;3;3)
  • *Deflexion (7;4;8)
  • Diffusion (9;7;1)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • Dragon Chess (6;6;4)
  • 800: The Game of Verbal Perfection (7;5;4)
  • Eve's Quest (8;6;3)
  • Evolution (6;7;6)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Gordian's Knot (2;5;10)
  • Heximania (6;4;8)
  • *Hive (9;7;8)
  • The Invention Game (6;6;7)
  • It-Dah-Gan (7;8;5)
  • JabberJot (7;6;4)
  • Jot (6;4;3)
  • *Keesdrow (9;7;9)
  • Kiss My Rules! (2;3;2)
  • Linq (6;8;6)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • Match of the Penguins (3;5;3)
  • mental_floss: The Trivia Game (6;6;5)
  • Mind's I (4;4;3)
  • Nerdy Wordy (6;4;5)
  • Net Y (8;6;1)
  • Nymble (6;5;4)
  • Pacru 302 (7;6;6)
  • Pairs or Better (4;1;2)
  • *Pentago (8;8;7)
  • Pepper (9;7;5)
  • Pickomino (8;7;9)
  • Pick Two Deluxe (7;6;3)
  • Poison (7;8;5)
  • Portrayal (5;7;9)
  • Pünct (8;6;10)
  • Quelf (9;7;8)
  • Questionary (8;8;5)
  • Regatta (2;9;9)
  • Ringgz (5;3;2)
  • Sketchword (7;7;5)
  • Snatch (7;6;4)
  • Space Faces (4;7;6)
  • Summit (3;2;7)
  • Thing-A-Ma-Bots (4;6;5)
  • Top Speed (6;7;5)
  • Tricky Town (5;8;6)
  • Urban Legends the Game (1;2;1)
  • *Wits & Wagers (7;8;8)
  • Wordigy: A World of Words for Family Fun (3;1;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
  • You Must Be an Idiot! (9;9;9)
  • Zeus on the Loose (8;8;7)
  • Pacru 302

    (search on Board Game Geek)

    (small images)
    large pic of Pacru 302

    • Replay Value (1-10): 7
    • Fun Factor (1-10): 6
    • Worth Buying (1-10): 6
    Although it's different in many ways, this game feels like a nice simulation of Lightcycles. Each player controls three "chevrons" that move around the 9x9 board, leaving little markers that are no problem to themselves but are barriers to your opponents' pieces. The goal is to take turns carving up territory, weaving among and around enemy pieces, until the whole board is claimed, at which point whomever has the most territory marked wins. The instructions are basically intricate rules on how to change speed and direction, with the three provided games giving three stages of increasingly complex rules.

    There's definitely a non-trivial abstract game here, easily on par with Blokus, a winner from previous years. Unlike Blokus, however, the pieces are not as satisfying to move around and manipulate, which may explain this game's underappreciation this year. (I think; I wasn't a big fan of Blokus either.) The full game, Pacru, with all of its intricate rules, is pretty hard to keep track of; one feels that the first few games are going to be about not screwing up the rules rather than out-thinking your opponents. In some ways, this game feels like it would do much better if played on a computer, with lots of visual aids and conceptual diagrams to help players through. As an abstact board game, it's probably just a little bit to fiddly to reach the right audience.


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    By Wei-Hwa Huang