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mental_floss: The Trivia Game (6;6;5)
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Wordigy: A World of Words for Family Fun (3;1;1)
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Zeus on the Loose (8;8;7)
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- Replay Value (1-10): 6
- Fun Factor (1-10): 5
- Worth Buying (1-10): 4
When I was a kid, there were these little word puzzles in the puzzle
magazines that I never did: here's a bunch of letters, try to come
up with as many words as you can that use only letters from that
bunch. The designers of this game obviously thought that that basic
concept wasn't enough to drive a whole game (it isn't), so they added
some more constraints: in round 1, you not only have to think of words,
but you also have to think of their synonyms; in round 2, you have to
think of their antonyms; and in the last round, you have to think of
their homonyms (by which the designers actually mean homophones, but
whatever). The game comes with a cute 30-sided die that, unfortunately,
has a few typos; so the designers have provided some color stickers to
re-label this die that you're only going to roll 35 times or so in
an entier game anyway.
This game does seem to have potential, but too many of the aspects seemed
to be tacked on haphazardly without much thought to an overall
holistic game experience. It is true that thinking of words that have
antonyms are harder than words that have synonyms, and thinking of
homophones is even harder still,... so why aren't the later rounds
worth more points? The game rewards two extra points if the both sides
of the word pair you think of are embedded in the bunch of letters,
but it's usually much easier to find three unrelated words in
those letters than it is to find two related ones, let alone
synonyms or antonyms or whatever. And not giving people points for
things that other players got is a good idea (taken from Boggle), but
even for the "-nym" pairs? Overall, the ideas in this word game have
lots of merit, but there's definitely a lot of room for improvement.
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