Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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  • Baffle Gab (6;5;3)
  • Bonkers (6;6;4)
  • Byte (9;6;1)
  • Castle Keep (3;8;5)
  • Cephalopod (8;8;1)
  • Codebreaker (6;7;6)
  • Cosmic Cows (5;5;4)
  • Darter (8;8;7)
  • Da Vinci's Challenge Card Game (4;3;2)
  • Da Vinci Code Board Game (2;9;7)
  • Debate This! (7;3;3)
  • *Deflexion (7;4;8)
  • Diffusion (9;7;1)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • Dragon Chess (6;6;4)
  • 800: The Game of Verbal Perfection (7;5;4)
  • Eve's Quest (8;6;3)
  • Evolution (6;7;6)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Gordian's Knot (2;5;10)
  • Heximania (6;4;8)
  • *Hive (9;7;8)
  • The Invention Game (6;6;7)
  • It-Dah-Gan (7;8;5)
  • JabberJot (7;6;4)
  • Jot (6;4;3)
  • *Keesdrow (9;7;9)
  • Kiss My Rules! (2;3;2)
  • Linq (6;8;6)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • Match of the Penguins (3;5;3)
  • mental_floss: The Trivia Game (6;6;5)
  • Mind's I (4;4;3)
  • Nerdy Wordy (6;4;5)
  • Net Y (8;6;1)
  • Nymble (6;5;4)
  • Pacru 302 (7;6;6)
  • Pairs or Better (4;1;2)
  • *Pentago (8;8;7)
  • Pepper (9;7;5)
  • Pickomino (8;7;9)
  • Pick Two Deluxe (7;6;3)
  • Poison (7;8;5)
  • Portrayal (5;7;9)
  • Pünct (8;6;10)
  • Quelf (9;7;8)
  • Questionary (8;8;5)
  • Regatta (2;9;9)
  • Ringgz (5;3;2)
  • Sketchword (7;7;5)
  • Snatch (7;6;4)
  • Space Faces (4;7;6)
  • Summit (3;2;7)
  • Thing-A-Ma-Bots (4;6;5)
  • Top Speed (6;7;5)
  • Tricky Town (5;8;6)
  • Urban Legends the Game (1;2;1)
  • *Wits & Wagers (7;8;8)
  • Wordigy: A World of Words for Family Fun (3;1;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
  • You Must Be an Idiot! (9;9;9)
  • Zeus on the Loose (8;8;7)
  • Baffle Gab

    (search on Board Game Geek)

    small pic of Baffle Gab small pic of Baffle Gab in play small pic of Baffle Gab in play

    • Replay Value (1-10): 6
    • Fun Factor (1-10): 5
    • Worth Buying (1-10): 3
    The game comes with 300 word cards. In each round, draw 5 words out at random, and players then have 90 seconds to write a short story or paragraph that uses all of those words. The words are worth one or two points, and there are several bonus rules about reusing words worth two points, or not reusing words worth one point, or something like that. I forget because it doesn't really seem to be important to the game, much like the special "Bone Bucks" you get instead of a simple scorepad, or the dog mascot of the game.

    This is one of two games submitted this year where the basic idea is to have 90 seconds to write a story out of given cues (the other game being JabberJot, and the names of the games are surprisingly similar too). For some reason, I had a much harder time writing stories in this game, where there are only words and no visual cues, than in the other game, where there are. But for some players, it was the exact opposite. It does make me wonder, in a philosophical way, what is it that makes us different? But this debate doesn't really have much to do with reviewing the game, I guess.

    Overall the general sentiment is that it's pretty hard to craft something actually good in 90 seconds unless you've had a lot of practice. I recommend if you want a higher caliber of entertainment, you lengthen the time a bit for new players.

    Addendum: (2006-06-27) I've received contact from someone who says that they work with the game, and they would like me to mention that the game is targeted towards children 8-12 and their families. I don't think this changes my review or ratings any -- I think that children from 8-12 are even more pickier than most adults are, and the best games are good for all ages (including the higher-reviewed games here).

    I also note that the box and marketing material claims that the game is for players aged 8 to 108, and I certainly don't remember any "8 to 12" claim inside or outside the box.


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    By Wei-Hwa Huang