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(search on Board Game Geek) (small images)
- Replay Value (1-10): 8
- Fun Factor (1-10): 8
- Worth Buying (1-10): 7
The game comes with a standard roll-up chess board and a bunch of nice wooden
pieces with transparent decals on them. Two of the pieces are "bases", and
each (of two) players places them on the board on the first turn. Four
of the pieces are "darters," and start in a nice symmetrical arrangement
near the middle of the board. The rest of the pieces are tiles that are
turned face down and shuffled, with each player then drawing a hand of
three tiles. The way the game works is this: each player plays a tile
onto an empty space, creating a "board element". Then, all the darters move
one space -- but they can be affected by "board elements". Board elements
are things like magnets, deflectors, walls, etc. that change how darters
behave when they are near or around them. If you can manage to set things
up such that a darter flies into your opponent's base, you win!
I find this game to be a bit like a cross between RoboRally and ChuChu Rocket! The darters follow fixed rules, which means that
by playing the right moves you can set up threats that have to be deferred
within the next few moves, while your opponent is basically trying to do the
same. Since almost all of the tiles can create a threat or dispose of one
given enough time, playing this game well requires good (strategic)
timing and a sense of defense and offense -- and this is a rare trait for
a hidden-information abstract with randomness to have.
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