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Castle Keep(search on Board Game Geek)
Well. I didn't think it was possible, but apparently one can take a reasonably simple game and add so many rules and special cases that I feel like I'm trying to dance around the tax code rather than play the game. Trying to play the game went something like: "Okay, so I'm going to attack you with this tile." "Uh, that's a tower. You can't attack people with towers, only with walls." "Oh. Well, then, I'll attack you with *this* tile." "Er, you can't attack me, I only have one tile. The rules say you can only attack once everyone has at least two tiles." "Right, but that already happened. A few turns ago everyone had at least two tiles." "No, I'm pretty sure the rule means that everyone needs to have at least two tiles before you can attack." "What? Look, it clearly says 'once' here in the rules. It doesn't say anything about maintaining two tiles." "Okay, fine, I'm not going to argue about it. But if I knew we were interpreting it that way, I wouldn't have left myself with just one tile earlier." "Well, tough." "Besides, you know that if you do that, then the game is over, right?" "What?" "See, it says that you win if either you complete your castle or if you destroy another player's castle." "Oh, I forgot about that. I guess I win, then." "Yeah." "Well, that was anticlimactic." "Yeah." Return to Introduction |