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You Must Be an Idiot!(search on Board Game Geek)
Strategy-wise, at first it seems clear that you should answer questions correctly if you're not an idiot, and not to screw up too egregiously if you are. And maybe that's how it was designed to be played originally, but players will soon realize more subtleties -- sometimes, if you're not and idiot, it pays off to act like an idiot if you can harvest enough wrongful accusations, for example. There's even some strategy in choosing the trivia questions -- a easy question that everyone knows is just as playable as a hard question that no one knows. This is definitely one of the better trivia games to come out. Not so much because of the originality of the concept, but because so many of the components are intelligently designed -- the board contains scoring rules, each player gets three pawns (one for scoring, one for accusations, and one to remind everybody which color you are, which is useful for the accusation round), and there are accusation "zones" on the board. (I think, overall, we are seeing a trend where American party games are actually being designed by people who are Euro-game players, and the sensibilities of playtesting, game mechanics, and player interface are making it in, turning a normal game into a great one.) Return to Introduction |