Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Baffle Gab (6;5;3)
  • Bonkers (6;6;4)
  • The Invention Game (6;6;7)
  • JabberJot (7;6;4)
  • Linq (6;8;6)
  • Nymble (6;5;4)
  • Questionary (8;8;5)
    Party Games: Artistic skill
  • Portrayal (5;7;9)
  • Sketchword (7;7;5)
    Party Games: A Variety of Tasks
  • Eve's Quest (8;6;3)
  • Evolution (6;7;6)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Kiss My Rules! (2;3;2)
  • Quelf (9;7;8)
    Quiz Games
  • 800: The Game of Verbal Perfection (7;5;4)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • mental_floss: The Trivia Game (6;6;5)
  • Mind's I (4;4;3)
  • *Wits & Wagers (7;8;8)
  • You Must Be an Idiot! (9;9;9)
    "Roll Dice And Move" Games
  • Da Vinci Code Board Game (2;9;7)
  • Pairs or Better (4;1;2)
  • Tricky Town (5;8;6)
  • Urban Legends the Game (1;2;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
    Number and Math Games
  • Zeus on the Loose (8;8;7)
    Word and Language Games
  • Heximania (6;4;8)
  • Jot (6;4;3)
  • *Keesdrow (9;7;9)
  • Nerdy Wordy (6;4;5)
  • Pick Two Deluxe (7;6;3)
  • Sketchword (7;7;5)
  • Snatch (7;6;4)
  • Wordigy: A World of Words for Family Fun (3;1;1)
    Reflex and Reaction Games
  • Match of the Penguins (3;5;3)
  • Space Faces (4;7;6)
  • Thing-A-Ma-Bots (4;6;5)
  • Top Speed (6;7;5)
    Strategy Card Games
  • Da Vinci's Challenge Card Game (4;3;2)
  • It-Dah-Gan (7;8;5)
  • Pepper (9;7;5)
  • Poison (7;8;5)
    Strategy Dice Games
  • Cosmic Cows (5;5;4)
  • Pickomino (8;7;9)
    Family Strategy ("German") Games
  • Castle Keep (3;8;5)
    Abstract Strategy Games -- Pure Abstract
  • Byte (9;6;1)
  • Cephalopod (8;8;1)
  • *Deflexion (7;4;8)
  • Diffusion (9;7;1)
  • Dragon Chess (6;6;4)
  • *Hive (9;7;8)
  • Net Y (8;6;1)
  • Pacru 302 (7;6;6)
  • *Pentago (8;8;7)
  • Pünct (8;6;10)
  • Ringgz (5;3;2)
    Abstract Strategy Games -- Luck or Hidden Information
  • Darter (8;8;7)
    One Player Games
  • Gordian's Knot (2;5;10)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • Regatta (2;9;9)
  • Summit (3;2;7)
    Games With Original Themes
  • Codebreaker (6;7;6)
  • Debate This! (7;3;3)
  • Dragon Chess

    (search on Board Game Geek)

    small pic of Dragon Chess small pic of Dragon Chess in play small pic of Dragon Chess in play small pic of Dragon Chess in play

    • Replay Value (1-10): 6
    • Fun Factor (1-10): 6
    • Worth Buying (1-10): 4
    This variant of chess is played on a 10x10 board with 12-space "side boards" added on the left and right side. Each player has two extra pawns and outside of the rooks there are new "dragon" pieces -- they move a bit like queens, but are limited to three spaces in any direction.

    It's a bit hard to evaluate how well this works as a game. The 12-space "side boards" seem out of place, almost as if they were added as an afterthought, but it does allow for more space for the added pieces.

    Unfortunately, the rules with the game are pretty horrible. You get two pages describing the rules of standard chess (which, incidentally, can't even get the symbols for the king and queen to be correct) and one page that just gives the new starting layout and how the dragon moves. There are an annoying amount of unaddressed rules (how does castling work? What happens if a pawn gets stuck on the "side boards"? How does en passant work?) and quite a few strange inconveniences (it seems really hard to get your king to a safe position in the corner without hemming your dragons in, and with the extra two rows the pawns take way too long to be effective). My overall feeling is that whomever designed this game didn't actually give it any real playtesting -- or even did any research on existing work in the field. Compare this game with, say, Capablanca Chess and you'll realize that generating a larger chess variant is a lot harder than just creating a new piece and adding it in the superficially similar way.

    If you want, you can also use the figurines to play a game of normal chess, so if you don't like the extra stuff at least you get a nice chess set out of the deal -- except that you'll have to turn the board 90 degrees or else the coloring of the square will be wrong.


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    By Wei-Hwa Huang