Game Reviews: Mind Games, year 2006

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2006. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Baffle Gab (6;5;3)
  • Bonkers (6;6;4)
  • The Invention Game (6;6;7)
  • JabberJot (7;6;4)
  • Linq (6;8;6)
  • Nymble (6;5;4)
  • Questionary (8;8;5)
    Party Games: Artistic skill
  • Portrayal (5;7;9)
  • Sketchword (7;7;5)
    Party Games: A Variety of Tasks
  • Eve's Quest (8;6;3)
  • Evolution (6;7;6)
  • Fikloo: The Game of Crazy Commands (5;2;1)
  • Kiss My Rules! (2;3;2)
  • Quelf (9;7;8)
    Quiz Games
  • 800: The Game of Verbal Perfection (7;5;4)
  • Don't Quote Me - TIME for Kids Edition (9;6;5)
  • mental_floss: The Trivia Game (6;6;5)
  • Mind's I (4;4;3)
  • *Wits & Wagers (7;8;8)
  • You Must Be an Idiot! (9;9;9)
    "Roll Dice And Move" Games
  • Da Vinci Code Board Game (2;9;7)
  • Pairs or Better (4;1;2)
  • Tricky Town (5;8;6)
  • Urban Legends the Game (1;2;1)
  • Wreck the Nation: the Game of Political Misbehavior (1;2;1)
    Number and Math Games
  • Zeus on the Loose (8;8;7)
    Word and Language Games
  • Heximania (6;4;8)
  • Jot (6;4;3)
  • *Keesdrow (9;7;9)
  • Nerdy Wordy (6;4;5)
  • Pick Two Deluxe (7;6;3)
  • Sketchword (7;7;5)
  • Snatch (7;6;4)
  • Wordigy: A World of Words for Family Fun (3;1;1)
    Reflex and Reaction Games
  • Match of the Penguins (3;5;3)
  • Space Faces (4;7;6)
  • Thing-A-Ma-Bots (4;6;5)
  • Top Speed (6;7;5)
    Strategy Card Games
  • Da Vinci's Challenge Card Game (4;3;2)
  • It-Dah-Gan (7;8;5)
  • Pepper (9;7;5)
  • Poison (7;8;5)
    Strategy Dice Games
  • Cosmic Cows (5;5;4)
  • Pickomino (8;7;9)
    Family Strategy ("German") Games
  • Castle Keep (3;8;5)
    Abstract Strategy Games -- Pure Abstract
  • Byte (9;6;1)
  • Cephalopod (8;8;1)
  • *Deflexion (7;4;8)
  • Diffusion (9;7;1)
  • Dragon Chess (6;6;4)
  • *Hive (9;7;8)
  • Net Y (8;6;1)
  • Pacru 302 (7;6;6)
  • *Pentago (8;8;7)
  • Pünct (8;6;10)
  • Ringgz (5;3;2)
    Abstract Strategy Games -- Luck or Hidden Information
  • Darter (8;8;7)
    One Player Games
  • Gordian's Knot (2;5;10)
  • LonPos 101 Pyramid and Rectangle Game (4;6;9)
  • Regatta (2;9;9)
  • Summit (3;2;7)
    Games With Original Themes
  • Codebreaker (6;7;6)
  • Debate This! (7;3;3)
  • Da Vinci's Challenge Card Game

    (search on Board Game Geek)

    small pic of Da Vinci's Challenge Card Game small pic of Da Vinci's Challenge Card Game in play small pic of Da Vinci's Challenge Card Game in play small pic of Da Vinci's Challenge Card Game in play

    • Replay Value (1-10): 4
    • Fun Factor (1-10): 3
    • Worth Buying (1-10): 2
    The game comes with a deck of suitless cards that seem as if they were designed to play Authors. The cards depict figures and scores from one of last year's winning games, Da Vinci's Challenge. I suspect that the cards are in 13 sets of 4, which would probably make this game playable with a standard 52-card deck (but the game didn't fascinate me enough to really want to find out). The game itself is another variant on President; players take turns playing higher and higher sets on a central pile, until all players pass, and then the player who played last gets to lead to the next rolling trick. However, there are a few things that are different; many of the ranks have equal value, which means that often the value stays at the same rank for a bit. Also, there is a rule where playing identical sets on sets creates a small bonus, such as skipping the player's next turn or winning the stack immediately.

    Da Vinci's Challenge last year was a abstract game with no hidden elements, and a reasonable amount of strategy that involved seeing and creating hidden geometrical figures among a sea of black and white plastic pieces.

    Well, this game has none of that. It shares a "scoring chart" with that game, but doesn't actually use those points; you might as well replace them with nice works of art by Leonardo and improve the game experience.

    The game itself seems like the designers took a classic game, made it boring because of their limitation with the artwork, and then attempted to spice it up by adding some separate rules. Unfortunately, all those rules seem to do is just to add more randomness to the game, without giving much extra in terms of strategy. The skip rule, for example, while adding spice to the game, creates some amount of frustration (a player who is being skipped has very little control over whether they will be skipped), creates a vagueness in the rules (does a skip count as a "pass" for purposes of determining whether the trick is over?), and tends to happen mostly as a matter of luck rather than skill.

    I wasn't a big fan of Da Vinci's Challenge last year, mostly because it was an game that managed to look like a strategic abstract game while not completely working if players are trying hard to win. This game, to me, seems to miss that mark by even more. Maybe it's not that different from Leonardo's inventions: cool-sounding, but not completely realizable.


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    By Wei-Hwa Huang