Game Reviews: Mind Games, year 2005

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2005. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Eye to Eye (6;7;4)
  • his & hers (4;3;2)
  • Last Word (7;8;7)
  • Wavelength (5;6;5)
    Party Games: Artistic skill
  • Famous People (3;3;4)
  • Things in a Box (3;5;2)
  • Why Did the Chicken...? (4;5;2)
    Quiz Games
  • Trailblazer (3;2;3)
    "Roll Dice And Move" Games
  • HotFlash! The Menopause Game (2;2;1)
  • StockRush: a Week on Wall Street (5;6;7)
  • StakXchange (1;2;5)
    Number and Math Games
    Word and Language Games
  • Abet (8;7;5)
  • In a Pickle (6;6;6)
  • I Spy: In Common (1;1;2)
  • Letterflip (6;5;4)
  • Lexogon (8;7;7)
  • Sentence Says (3;2;2)
    Reflex and Reaction Games
  • Jurassic Jumble (6;5;5)
  • Perpetual Commotion (9;8;6)
  • Pounce (4;7;4)
  • Snorta! (4;6;7)
    Strategy Card Games
  • *Loot (7;7;7)
  • Wacky Water (2;3;1)
  • Turn the Tide (10;9;9)
    Family Strategy ("German") Games
  • The Motley Fool's Buy Low Sell High Game (8;8;9)
  • *Niagara (7;7;8)
  • Tutankhamen (8;8;10)
    Abstract Strategy Games -- Pure Abstract
  • Astroplane (5;4;3)
  • *Da Vinci's Challenge (7;7;8)
  • Infinifield (5;4;3)
  • Isolate (4;3;6)
  • Tac of War (7;6;4)
  • ZigZag (7;5;7)
    Abstract Strategy Games -- Luck or Hidden Information
  • Boxum (3;4;2)
  • Chameleon (3;5;9)
  • Domination (7;6;6)
  • Easy Come, Easy Go (9;8;8)
  • *Ingenious (8;8;10)
  • Maask (5;7;8)
  • Roundabout (5;4;3)
  • Spot-A-Shot (1;1;4)
  • Stack Gammon (6;5;6)
  • Trillion (7;4;10)
    One Player Games
  • GridWorks (4;9;7)
  • Namitz - The Game of Think (1;1;1)
  • Subtrax (2;6;7)
  • Tipover (3;8;9)
  • Touchdown (2;4;6)
    Games With Original Themes
  • Faces (8;7;9)
  • Mr. Bigshot (3;3;5)
  • *Zendo (10;9;10)
  • Tac of War

    small pic of Tac of War small pic of Tac of War in play

    • Replay Value (1-10): 7
    • Fun Factor (1-10): 6
    • Worth Buying (1-10): 4
    Tac of War is a Stratego-like game, either inspired by it or many of the knockoffs available all across stationery stores in Asia. Like Stratego, the pieces are on a square grid, and on your turn you choose one and move it one space north, south, east, or west. There is an attack heirarchy that determines which piece wins in case of an attack (piece moving onto another piece). Unlike Stratego, there is no hidden information; you know at all times where all the pieces are. Since the pieces have a general triangular relationship (vehicles beat infantry, infantry beat officers, officers beat vehicles), there's actually a reasonably amount of strategy in this game.

    Unfortunately, the actual attack chain is rather weird and non-intuitive (how does a cruiser defeat a tank, exactly?) which means the text on the pieces have to shoulder the burden of making the game understandable and accessible, and I'm afraid it doesn't do a great job of it. I basically worked out a mnemonic (it helps that the game is similar to that of many games I grew up playing), but my opponent kept on making mistakes that I offered lots of takebacks on. Once you put aside the clunky interface, though, it really is a nice little game of tactics and maneuvers -- just like the box says.


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    By Wei-Hwa Huang