Game Reviews: Mind Games, year 2005

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2005. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Eye to Eye (6;7;4)
  • his & hers (4;3;2)
  • Last Word (7;8;7)
  • Wavelength (5;6;5)
    Party Games: Artistic skill
  • Famous People (3;3;4)
  • Things in a Box (3;5;2)
  • Why Did the Chicken...? (4;5;2)
    Quiz Games
  • Trailblazer (3;2;3)
    "Roll Dice And Move" Games
  • HotFlash! The Menopause Game (2;2;1)
  • StockRush: a Week on Wall Street (5;6;7)
  • StakXchange (1;2;5)
    Number and Math Games
    Word and Language Games
  • Abet (8;7;5)
  • In a Pickle (6;6;6)
  • I Spy: In Common (1;1;2)
  • Letterflip (6;5;4)
  • Lexogon (8;7;7)
  • Sentence Says (3;2;2)
    Reflex and Reaction Games
  • Jurassic Jumble (6;5;5)
  • Perpetual Commotion (9;8;6)
  • Pounce (4;7;4)
  • Snorta! (4;6;7)
    Strategy Card Games
  • *Loot (7;7;7)
  • Wacky Water (2;3;1)
  • Turn the Tide (10;9;9)
    Family Strategy ("German") Games
  • The Motley Fool's Buy Low Sell High Game (8;8;9)
  • *Niagara (7;7;8)
  • Tutankhamen (8;8;10)
    Abstract Strategy Games -- Pure Abstract
  • Astroplane (5;4;3)
  • *Da Vinci's Challenge (7;7;8)
  • Infinifield (5;4;3)
  • Isolate (4;3;6)
  • Tac of War (7;6;4)
  • ZigZag (7;5;7)
    Abstract Strategy Games -- Luck or Hidden Information
  • Boxum (3;4;2)
  • Chameleon (3;5;9)
  • Domination (7;6;6)
  • Easy Come, Easy Go (9;8;8)
  • *Ingenious (8;8;10)
  • Maask (5;7;8)
  • Roundabout (5;4;3)
  • Spot-A-Shot (1;1;4)
  • Stack Gammon (6;5;6)
  • Trillion (7;4;10)
    One Player Games
  • GridWorks (4;9;7)
  • Namitz - The Game of Think (1;1;1)
  • Subtrax (2;6;7)
  • Tipover (3;8;9)
  • Touchdown (2;4;6)
    Games With Original Themes
  • Faces (8;7;9)
  • Mr. Bigshot (3;3;5)
  • *Zendo (10;9;10)
  • Spot-A-Shot

    small pic of Spot-A-Shot small pic of Spot-A-Shot in play

    • Replay Value (1-10): 1
    • Fun Factor (1-10): 1
    • Worth Buying (1-10): 4
    This game comes with a basketball court, two magnetized baskets (for decoration only), 10 magnetized basketballs, and two six-sided dice. Each dice is labeled with the values A, 1, 2, 2, 3, 3 on its six faces. The goal is to get your five balls from off the court into the basket, by following a path of sixteen spaces on the basketball court. To advance a ball to each space, you have to roll the needed number on a die: A for initial entry, 2 for a 2-point shot, 3 for a 3-point shot, and 1 for the last, seventeenth shot at the foul line.

    The webpage for this game proudly proclaims that "as in all games played with dice, there are certain frequencies and law of averages to consider." Well, after my rough calculation of frequencies and law of averages, I calculate that it takes an average of 192 die rolls to win the game. Also, according to the site, games are close, so let's say that the average game has about 380 die rolls. The inventor of the game has said in an interview that the game lasts about 30 minutes, so we're talking one die roll (and possibly turn) every 4.7 seconds, for those 30 minutes. Fortunately, the game really can play that fast, because there's no strategy to it: always advance the most advanced ball if you can, unless it pushes it into an existing ball, in which case advance some other ball. It only takes a little bit more brainpower to watch a basketball game, I think. My favorite part of all the advertising jargon is the amount of pride that goes into the amazingly inventive idea of not numbering the dice from 1 to 6. Wow.


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    By Wei-Hwa Huang