Game Reviews: Mind Games, year 2005

These are Wei-Hwa Huang's personal reviews of games that might or might not have been submitted to the Mensa Mind Games event in 2005. (You'll have to go to that site to get the official list of submitted games, when they decide to post it.)

DISCLAIMER: The opinions, ratings, and reviews stated in this document and related webpages are the sole personal opinions of Wei-Hwa Huang and Wei-Hwa Huang alone. Wei-Hwa Huang does not speak for the more than 200 participants on the Mensa Mind Games selection panel. This is not an official site of Mensa Mind Games or Mensa Select, although the statements on which games are winners of Mensa Select are factually correct. Mensa Mind Games and Mensa Select are registered trademarks of American Mensa.

If you have any questions or concerns about my reviews and comments, please feel free to mail me.



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Party Games: Word-based
  • Eye to Eye (6;7;4)
  • his & hers (4;3;2)
  • Last Word (7;8;7)
  • Wavelength (5;6;5)
    Party Games: Artistic skill
  • Famous People (3;3;4)
  • Things in a Box (3;5;2)
  • Why Did the Chicken...? (4;5;2)
    Quiz Games
  • Trailblazer (3;2;3)
    "Roll Dice And Move" Games
  • HotFlash! The Menopause Game (2;2;1)
  • StockRush: a Week on Wall Street (5;6;7)
  • StakXchange (1;2;5)
    Number and Math Games
    Word and Language Games
  • Abet (8;7;5)
  • In a Pickle (6;6;6)
  • I Spy: In Common (1;1;2)
  • Letterflip (6;5;4)
  • Lexogon (8;7;7)
  • Sentence Says (3;2;2)
    Reflex and Reaction Games
  • Jurassic Jumble (6;5;5)
  • Perpetual Commotion (9;8;6)
  • Pounce (4;7;4)
  • Snorta! (4;6;7)
    Strategy Card Games
  • *Loot (7;7;7)
  • Wacky Water (2;3;1)
  • Turn the Tide (10;9;9)
    Family Strategy ("German") Games
  • The Motley Fool's Buy Low Sell High Game (8;8;9)
  • *Niagara (7;7;8)
  • Tutankhamen (8;8;10)
    Abstract Strategy Games -- Pure Abstract
  • Astroplane (5;4;3)
  • *Da Vinci's Challenge (7;7;8)
  • Infinifield (5;4;3)
  • Isolate (4;3;6)
  • Tac of War (7;6;4)
  • ZigZag (7;5;7)
    Abstract Strategy Games -- Luck or Hidden Information
  • Boxum (3;4;2)
  • Chameleon (3;5;9)
  • Domination (7;6;6)
  • Easy Come, Easy Go (9;8;8)
  • *Ingenious (8;8;10)
  • Maask (5;7;8)
  • Roundabout (5;4;3)
  • Spot-A-Shot (1;1;4)
  • Stack Gammon (6;5;6)
  • Trillion (7;4;10)
    One Player Games
  • GridWorks (4;9;7)
  • Namitz - The Game of Think (1;1;1)
  • Subtrax (2;6;7)
  • Tipover (3;8;9)
  • Touchdown (2;4;6)
    Games With Original Themes
  • Faces (8;7;9)
  • Mr. Bigshot (3;3;5)
  • *Zendo (10;9;10)
  • Letterflip

    small pic of Letterflip small pic of Letterflip in play

    • Replay Value (1-10): 6
    • Fun Factor (1-10): 5
    • Worth Buying (1-10): 4
    This game is basically Hangman without any information about the position of the letters in the word. Instead of players choosing the words to give their opponents, the words are given on small cards; each one containing four words of length 3, 4, 5, and 6 respectively. The board is basically a way of keeping track which letters have been guessed, and, of those letters that are in the word, how many times that letter occurs.

    Supposedly the cards come into difficulty levels, although when we tried it there didn't seem to be any appreciable difference in the actual difficulty of the words on the card. The designers seem to have thought that well-known words are more easier than others, but what turns out to actually make a word hard is a word where the common letters are shared with lots of other common letters. For instance, in one game we played I discovered and that three of the four letters in the word I was guessing were E, O, and N. Well, as it turns out, of the 23 other letters, eighteen of them will form a four-letter word with those letters (admittedly four of them are rather obscure). And of course with my luck, it would take me 14 guesses to guess the right one. Because of situations like this, it feels as if the game is more luck driven then you would expect a word guessing game to be. It's a shame that this fancy contraption doesn't come with the more interesting game.


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    By Wei-Hwa Huang